Just double checking after a bunch of searches.... Is this even possible/has anyone had any success publishing items via Softimage, or is everyone using a middle man (Max/Maya/Blender) to get Softimage created items into the game? The closest I've gotten is using Valve's .SMD tools on an old 32 bit version of Softimage and…
Hey Gav, are you saying you won't get the money you put in? AFAIK any money you contribute is yours but the percentage the employer matches isn't completely yours until a certain amount of time passes. If you move back to Canada, just keep it in the 401k, it still earns, just get an RRSP while in Canada. If you ever go…
Hey guys, I'm having a problem in Maya 2015 that wasn't there in 2014, and wondered if anyone knows how to fix it. I'm using the DirectX11 viewport (yes its selected in my preferences too) with a DirectX11 shader. I want too produce fake reflections using a cubemap .dds file, just as I have done in the past in Maya 2014,…
During my time at USC, worked on games on large student projects. Several of those went to GDC. Did internships freshman and sophomore years. Freshman was QA at Blizzard. Good experience as a young student, definitely told me "You're not fit for QA." Sophomore at Reverge Labs. Saw a lay off up close there of the whole art…
Hi there! I'm a French concept artist and illustrator: I mainly work on video games and boardgames. I worked 3 years as a full time 2D artist at Ankama on Dofus (an MMO game) and I am now a freelancer. I'm a noob here, but I hope to have some critics from the Polycount community to improve my art: there are so much…
Hey all you people, I'm still a fetus on this website but I thought this would be a fun thread to make to see how far you sexy hard working bad asses have come! : D Anyway post examples of how much you have progressed in periods of time, for mine It's this here dexter in 2013 when I first started doing digital compared to…
Many of the links to older Topics in our forum are now redirecting to random internet addresses, instead of opening the forum topic. 1. https://polycount.com/categories/general-discussion2. Click on the Topic "Sticky: Bugs! We got 'em!"RESULT: 404 page at vanilla.higherlogic Sorry about the mess. We're investigating the…
@SLIMEface: That's probably true for some of them - if I could find an original submission (without the tournament inclusion), I used that date for when it was first uploaded to the workshop. By the way, congratulations on having the fastest independent upload to make it in game! XD @Vayne: I have the stats you are looking…
Don't understand why I am getting this error with my custom mesh file. I exported from 3DS Max 2014 with Tangents and Binormals, Triangulated, and Smoothing Groups checked on. FBX Type is binary and version is 2014. I tried using 2013 version and 2010 version but those didn't work either. Tried adding Unwrap UVW and Turn…
SladeDigital Thanks for the tip about her hips ! Everyone not using basemesh gets big kudo from me ;) It's super hard for me not to use basemesh. One day ;P I made some refinement around. And looked up heroic pose online ;P So I pushed her hips a bit forward. And made her look more grounded. Side Note; I'm also in Comicon…