Hey guys, I'm having a problem in Maya 2015 that wasn't there in 2014, and wondered if anyone knows how to fix it.
I'm using the DirectX11 viewport (yes its selected in my preferences too) with a DirectX11 shader. I want too produce fake reflections using a cubemap .dds file, just as I have done in the past in Maya 2014, but when I apply it in 2015 it just shows up on the model as a black texture no matter what I do.
2D Spherical Mapping still works just fine as always though.
Thanks,
- Ricky
Replies
(I downloaded the cubemap from a thrid party site)