Humm... I don't want to dump on your hard work because pieces of this are looking pretty good but I think the pieces aren't meshing together well and they aren't supporting your overall goal of "abandoned". There seems to be a few missed details that would really help this out. The asphalt material looks really new, which…
Your NM artifacts is your projecting rays in search for hi-res target going too far away and make details reflecting in each other like in mirror. And since Painter does set the distance as a value/ a share of some cubical bounding box around it's always a problem for something long and stretched. Typical workaround is…
EarthQuake, have you seen this paper? http://graphics.berkeley.edu/papers/DeRousiers-RRR-2011-02/DeRousiers-RRR-2011-02.pdf [ame=" https://www.youtube.com/watch?v=DzudHDsMxio"]Real-Time Rough Surface Supplemental Video - YouTube[/ame]
if you were craving some original COD set in a different time period than the future, you might be disappointed this got canceled http://www.ign.com/articles/2014/05/05/sledgehammer-developed-a-third-person-vietnam-war-call-of-duty-demo
*EDIT* Adding current progress to top post Finally getting around to starting a new thread! It's been a long time coming. Anyways a while back I grabbed a concept from one of my coworkers Wes Wheeler (https://www.artstation.com/artwork/nE9dO) that looked like a lot of fun. I kept waffling back and forth between wanting to…