Looking for critique. I have camelot references, dark age references, with a mix of fantasy art. Including nature and solid rock is what i am going for. thank you. this is what I have thus far.
Hello. IKs can be taken into engines like Unity or you need to bake down the animations to the base skeleton all the time? Do IKs create any problems if included in the animation file? if yes what problems? Thanks.
The ZBrush Characters & Creatures book is now available in the 3dtotal shop! http://bit.ly/10RlQtU This fantastic new title includes sections on speed-sculpting, aliens, quadrupeds, and creatures, and features expert artists such as Kurt Papstein, Caio C
So i plan on making a monster hunter version of Vi, where i will incorporate custom monster armor on her, most importantly including gauntlets made out of a Brachydios! (reference below)
You could use Blender to bake your texture maps and to paint textures. Would be also a good program to optimize your UVs in, if necessary. Alternatively, you could bake texture maps in XNormal. It might be good to include your system specs (what is "low minimum requirements"?).
Hello there, I'm making the low poly of a flashbang asset and I included a simplified interior for the fuze but my poly count is at 6K and I'm wondering if this is acceptable for a first person grenade on current/next gen?
If you are talking about the photo above your last post, I didn't sculpt that, its what I use for reference. The figure is included in the (free) software.
@Shrike The bake I included was done in MikkTSpace, so it should work in Marmoset. It works fine in the Unity just for reference (though I'm not sure which pipeline that is).
That definition of pornography is really narrow, in particular the fact that it only includes "real people". That leaves plenty of room for games, animations, and illustrations that meet most definitions of "pornographic".
Volumetric Rays. Generally they can be enabled through volumetric fog shadowing, but most engines also include a similar effect when looking towards the sun only.