Hey that's looking great! But your right, it really do looks like its purely flat diffuse, no normals or spec at all. But speaking of which those black lines could do with some hilights & wear to define them as insets rather than just lines. But its looking really good so far, can't wait for more :)
The materials can be defined much further. They don't need to be overly busy, just be more clear as to what things are made out of. Decide what every piece is made of and reference it well from real life, check other game art examples and see how others do it, and make sure every mark you make is meaningful.
This game is truley pure awesome. Im on the final boss at titan difficulty, damn this game is hard, i was stuck on that damn fire cerberus for so long i thought i was never gonna get past it. definately gonna have a go at chaos difficulty, but im probably just gonna cry myselfe to sleep when i go at it
Scope in the ref is a Replica.. most definately. theres good pics of real deal on the pixagogo site. scope looks better in size now, acog on such a short smg doesnt make too much sense. eventually you could fit a docter red dotsight instead of the backup ironsight on the acog. the line of sight vs fireline would be…
Those are some nice concept layouts, I like that Egyptian style one, just need to define the textures a little more. I would rethink the floor texture though, got to much going on. I found that usually simpler is better. Good start man I would like to see it all done. Keep at it! Best of luck. Alex
Lol November 2012. :P. Less Post effects and more sculpture! even if this is a portfolio peice I would tone the effects down :) I think also maybe define the depressor muscles under his lip a bit better, the rest of his face seams quite ripped. Cool looking goblin guy tho well done !:)
So I did a quick blockout of the Legs into the feet. I'll look into doing for a knee pad look just got to figure out how his joints will move hehe. So I went with the hybrid look. I added both the 1 piece look from the 2nd concept and used a defined big toe or fore foot on the front.
Enjoy the hols/break. Hope it's somewhere nice. I did a quick paintover to show how a few tweaks to the values in the image can define the composition better. I was aiming to make the butcher the focal point and the area around him. It's now lit with a stronger intensity I also got some rim lighting in from the light…
I've never been able to get that to work in 1.0 and haven't tried it in 2.0 yet maybe they fixed it? But that's the "crazy nuts buggy" part I was talking about. Even on a very simple mesh I know for a fact is symmetrical, it would give some kind of an error like "please define two tris in the center" or something. Yea did…
Many thanks :D Had a slight issue, accidently clicked on the undefined button to destination of images and clicked off of it, and then it came up with undefined string error. It wouldn't let me go back and define the folder for some reason. Just re-ran the script and made sure I entered the correct destination the first…