Okay, if any of you are like me and ended up playing a class that has a shitty weapon selection, (pistol/SMG) you do get to gain proficiency in another weapon type of your choice later in the game! It's a pickup at a specific point in a story mission. You will also probably get specialization in another type before the…
Well that's because in Max the polygon counter counts polygons instead of triangles by default. Polygons are two or more triangles. Depending on the version of 3ds max you use you would either have to go to viewport configuration under statistics to set max to show the triangle count or go your shortcuts and switch the 7…
Grab the nVidia normal map plugin from http://developer.nvidia.com/object/photoshop_dds_plugins.html Using this you can create a normal map from basically a greyscale heightmap (so you might paint the pores in a dark shade of grey on a 50% grey background, and then run this filter on the image). Once you've done that you…
renderhjs i had the same problem so i bought a dongle. It pretty much goes everywhere with me. thanks for the tip on paths. ill change it :) I tried both the unwrap_uvw and paste uvs methods. I gave up on the unwrap_uvw though as it sometimes seemed to refuse to work. It wouldnt let me select and weld points :/ even with…
This is probably a bit on the hacky side. I've always been that way when it comes to modeling really. I've always had a lot of problems with the whole lofting type extruding shapes down paths technique, but Ive got a feeling that stuffs better in Max. But for this guy: It was a case of: make cylinder, assign UV's. Skin…
Heya, Besides looking for ways to reproduce exactly the Max behavior you are used to, you really want to have a closer look at how Blender allows all transforms to be made without touching neither the selected component or the manipulator at all - relying on the movement of the cursor in relation to the screen coordinates…
are you using the default smooth tool in maya? It doesn't work very great. (it doesnt do a good job of being smart about where to get influences from) Look into getting the NG skin tools plugin if you aren't already. It has smooth brush that actually works as you'd expect. If using default tools, instead of smooth brush,…
Might be a bit confusing I will try to explain it the best I can. I'm trying to compile all of my animations on one timeline to import them into Unity. I created my running animation first but realized I need an idle animation, so just shifted the running anim (starting pose seen on the left) back to frame 20. Plan was to…
I'm having trouble with Zbrush multi map exporter. Im a bit new to zbrush. I have a very simple stone floor made in maya and UVs laid out, 8 tris, which I subdivided up and applied a tileable set of... stone tile detail to. All fine so far. I drop down to the lowest div, reimport my .obj (just to make sure), go to the…
Well I was wondering if anyone else was having this problem with windows vista home edition. My mother bought a laptop and the thing came with that awesome OS. So I use the freaking laptop for anything and it just randomly skips. Like if you are typing the thing goes and jump to another spot, selects things on it's own,…