How many goats did you sacrifice to grant the unholy miracle that this art is? Like, 600? You've set the bar pretty damn high, amazing work guys. Love it!
What you'd normally do is make a lower polygon cage and either use that as a deformation Guide or create displacement maps to transfer the detail from the high poly. But 600,000 polygons isn't that much a decent computer should be able to handle millions of polygons. I'd look into displacement maps myself.
No I haven't. I have been going off the impression that all angles need to be softened when you bake maps. It has worked for me for the past three months until about a week ago with this and another project. I went ahead and used the auto soften/harden tool set at 60degs and then re-baked and it came out perfectly. Thank…
You need to make a fallback shader for the shader that won't compile and then place it in the fallback slot of the shader. more info: http://forums.epicgames.com/threads/604309-quot-Automatic-Fallback-Failed!-Please-provide-a-Fallback-Material-quot-and-error-X-4506
I will focus on 3 issues for now: 1 - You really need to pay more attention to proportions and sizes. The concept room seems to be roughly square while yours is very wide The platforms are between 4 and 5 meters wide with the lower area varying between 3 and 5 meters. The angles of the platform shouldbe a strong 45 degree,…
Wow, definitely didn't expect to see this coming. At this point I bet he wants to step away from the hustle and bustle and work on smaller passion projects again. Well, the dude is kind of on a higher level than most of us. When you're worth several million easy it's probably a lot easier to think about whether a buyout…
Hey dude, I can answer some of this for ya! 1) Good for both. More environment art jobs but A LOT of talent makes it an employers market. Not as many tech art (both general, environment, and character) but with a lot less talent looking for those jobs if you're a decent tech artist you have a better shot. 2)Loved it…
Started freelancing straight out of uni, did that for about 3 years, ran out of money because I got shafted 60kUS by a client so I got a job inhouse as a character artist at Fuzzyeyes Studio in Australia. Got promoted to Lead 3d Character Modeller - though the title meant nothing, I wasnt do anything that I wasnt already…