Dear friends, it's almost Christmas. This is our special gift for you - 35% discount on our texture collections. Now it's the best time for you to enrich your texture assets. Promotion starts today and will end on 16th of January. Happy holidays! The period during which a customer can deduct the discount from the normal…
I'd like to send out a big congrats to Karmageddon, who recently landed a job as an Environment Modeler at Hidden Path Entertainment in Bellevue, WA. Thought I'd let the community know about another PC member job happy ending.
http://youtu.be/fa69PBP_mHE At least, in terms of visual and particle effects. Remedy did an awesome jbo there. The gun fight at the ends relly pulls off. The way the environnement distorts, I'm guessing they have amazing fx technicians in their teams.
Hi! I'd say this is expected behavior with a smooth shaded mesh. Increase its resolution and/or use a normal map baked from a high poly to compensate for the lowpolys shading, depending what your goal is with the model. What matters in the end is that it holds up in the final render. You could check out models with similar…
About NiteOut We're a team with experiences developing products at Google, Uber, Stanford, Berkeley & Rhode Island School of Design who are working on a new 3D Social Network designed around night life. It's an iOS and Android app based experience. We're a couple of months away from our Public Alpha Launch, and we need a…