Beautiful work. I'm a big fan of the cyberpunk genre & Blade Runner in particular, so I love to see more stuff like this. I hope you don't mind me commenting on a few things I've noticed though. For the vehicle, which I'm guessing is a scraper of some sort, it has a lot of details on the back side. I'm talking about the…
Here are some good books, mentors, tutorials and references I've learnt from a lot: Eliot Goldfinger - Human Anatomy for Artists: The Elements of Form https://www.amazon.com/Human-Anatomy-Artists-Elements-Form/dp/0195052064 Gottfried Bammes - Der Nackte Mensch (written in german, but it has great illustrations)…
Hey sargent, you should listen to what everyone said here. Every piece of critique you've received would help this piece out a lot. I may sound like a bit of a dick but you seem to be brushing everyone aside who is taking their time to help you out. Now, to try to help you out. I see you said you don't want the building to…
No worries, mikhga! Zbrush is an environment artists friend. Highly recommend. And baking for environment artists is a point I have quite a lot of gripe with. Environments use tiled textures and I find Zbrush to be the best for that. So noooo baking for environments. I find this point to be stressed to much for beginning…
No. I'm not saying get out at all. My wife works in a game studio as well so I know all too well how some guys are. I was also in the Navy and was on a ship with women and have dealt with a lot of these issues. Hell when I was on board a ship the guys weren't allowed to read Maxim magazine because some of the girls thought…
Nice! In terms of feedback id ask what youre rendering this in? In terms of real time it might be worth looking into UE4 and getting a super nice car material setup. When cars are in such a clean condition as this one looks to be then a lot of the detail and realism comes from the paint and how its reflecting the…
Re: Anatomy Pay serious attention to proportions, bone placement, muscle placement, landmarks, form. I could go on like this for hours. I'm not trying to be mean here, but if this is about improvement like you say it is you have to start paying attention to literally everything in the image. There is a reason why we draw…
So making a start on modelling Poppy in 3DSmax , Starting out with having a female reference image on planes and extruding out polys in line with the body shape. the boobs were particularly annoying as to represent a curvey object with polys and limits ! then it was modeelling the legs , nothing fancy, extruding and…
I second Vig's advice. Too worn down for something that wouldn't be used often. To me it doesn't look like you based your work of any reference images. Remember to gather as much refs on whatever your doing, so you know the variety of the object. There may even be worn down first aid kits, but the way you expressed yours…
Hey Spacemonkey I realize the constraints he was probably under, and really mean no offense to him. With the time he had to do that I probably would've produced an utter shit pile in comparison. The point I was trying to make was with Hand Painted Textures and Photoreferneced ones. Is one of the reasons that games look…