A uniform Texel Density is not always the best choice. Look from the "Player" view. When you can kiss the wall, the wall needs higher density than a roof you never can visit. Its nice to have "playable" Blockout for this for optimation. (Unreal5 has extra Viewport Modus for Texel Density) Increase the minimum view distance…
Hi @Genomo , @alekseypindrus and anybody else that would like to use of the script in Maya 2022. Sorry for the delay, I now created a quick-fix Python 3 version of the script optimistically without having Maya 2022 on my machine. If the issues are as simple as I anticipate, this version should again work in Maya 2022 and…
A good chunk of time has been spent reviewing a few Designer tutorials and articles, and so begins my creation of some of the base textures. Far from done, but I'm getting a feel of how I'd like these materials to look. The walnut wood is beginning to look kinda cool, though I will have to revisit it at some point to make…
There are lots of ways to approach roads. And the links provided in the previous post are excellent places to begin. RVT's are indeed a great option, which will only become more viable in the future as the resolution and functionality is improved. They solve blending and allow th fancy use of decals to create complex…
Allow individual pressure curves to be assigned to each brush element Lazy mouse options. An image hose. Symmetrical editing An option for continuous opacity buildup. Almost all of these are features every other digital painting application has had since CS2 or earlier and features photoshop still does not have a decade…
Quality+Efficiency trumps all. Process is completely meaningless. Do what works best. I know guys that can hand paint the most realistic textures imaginable in the time it takes to manipulate a photo. They have nearly a decade of gathering and creating photosourced brushes, and have a library that contains every kind of…
Working on an Overwatch style of Madame Mirage and looking at the Overwatch technique of modeling. So for what i can see from their Zbrush models and a educated guess they do extract modeling in Zbrush and model the pieces of clothes and decals as meshes then bake them into the normal maps and the final game model. The…
Started messing with a rough concept. The idea is that Taric has been on Runeterra for decades now and despite initially being more than happy to wear the mantle of defender here as he did on his home-world, he has grown tired of the never ending cycle of conflict. So if he can't quell the bickering through normal means,…
NDO requires a specific folder structure to function correctly. You'll get this structure by creating a new NDO project. I highly advise against working with NDO within a DDO project for a few reasons, the primary one being that the normal detail you're adding won't be calculated in the masks you create unless you reimport…
Hey Axi, Here is the screenshot sorry for the delay, forgive the textures they arent complete yet haha This is the UV (0-1) texture space - having multiple objects in one i.e. the campfire, jerry can, bottles etc to save space The bottom is the desired result i want to achieve as the issue as you can see from the middle…