I'm just getting started modelling rocks in Zbrush (pretty new to Zbrush in general). I'm looking at lots of references of rocks people have sculpted, and there's one thing people are doing which I can't figure out. Here is a couple of example images: The parts circled in red feel like they have been 'pulled out' of the…
Hello people. I decided to join DWV this year. The topic of this year was to create a god that would battle the other artists' gods for dominance. I made a peaceful and loving character that would defeat it's opponents by showing them the light. I wanted to create a god that would be both good and evil at first(since…
(Not sure if I should be posting this here for in UE4 forum. Sorry mods if this is wrong place!) I have a bunch of rocks that I’m creating some giant cliffs with. The way I made them is I baked each rock (there’s about 10) from a high poly, then in my material setup I’m using the normal map along with a mask for edge wear…
Hey guys, another 'quick question...' (think thats gonna be catchphrase from now on! lol) How do you extend the loading screen time? I have created my own Bink movie to replace the standard UDK loading screen. (Bit of a mission, but I got there in the end!) My only problem is, when you get to see it in action during 'Play…
Game development can be tough. Shit goes wrong, bad planning happens, deadline become immovable due to various reasons and scope/quality is not being compromised. All this crap happens because there ends up with a disconnect between the people doing the actual work and the handling things. I don't think there is huge…
Hi I am new here on polycount but it seems like you guys do great work, I have looked over alot of the models on the website, and browsed through the forums some. So here I am making a post. First off I am sorry if this post sounds newbish, or if you get them alot, but I am going to try anyways. I am curious if anyone out…
So many interesting stuff. Thanks guys. Some of the stuff is way to anime for me :D . The reason I created this thread was watching Red Line. It has so many great ideas. So many new stuff I haven't seen. I find that the reason for seeing so much new stuff is the difference in culture. Also the difference in countrys…
Thanks for the suggestion. Actually I did try this as well but it didn't solve my problem. It seems that maya treats any new created object with the standard weighted normals calculation. And I think combining two meshes always leads to the new object to be treated as an entire new object, even if you don't delete history.…
It's ok to have an opinion, even if it is against this thread. I agree that something related to this should be stickied or the hazardous response wiki'd. Hell, the Pomodoro Tech us something that should be stickied. This sounds like a great practice that I wish high school and college taught me. It was created in the 80s…
Man, the ADN tools are so great. I mean, I have a feeling my techniques were outdated anyway, but this approach is so much better than what I was doing when I was modeling more. There was a great little utility script called GetBent a few years ago that really streamlined the bend deformer process for creating radial…