This is a topic that has been reoccuring lately and i thought putting the info in its own thread is a good idea. I will be showcasing a method i have been using for way over a decade now, in 3dsmax. Which is to my knowledge the only tool that allows me to do this. Please correct me if i am wrong, i'd love to have this…
Geez... on the limb wiki site there are hands. I excuse for my inability to think and scroll today :S So that's what I will try Should not be to many triangles.
I was unable to watch the debate, but a friend of mine linked this to me. Is this how it was (obviously exaggerated), but to some degree? [ame]http://ca.youtube.com/watch?v=uRCBsFaUz_Y[/ame]
I begun learning character sculpting, decided to start from fundamentals, in this case skull, did two skulls using different approaches Done in ZBrush. At first I was doing my sculpts in Blender, but the lack of tools and the inability to work with large polycounts brought me here. (also the fact that lots of tutorials…