Hi, I am an artist with anime art style. =) I am offering character design at a fixed rate! Email: artofhuan@gmail.com [Full Body Sample A] General pose with 1x shadow tone and 1x simple highlight @USD 150 [Head Shot Sample A] Above shoulder with 1x shadow tone and 1x simple highlight @USD 50 [Full Body Sample B] Dynamic…
The head in the concept is very small for the size of the body - it seems to be 8-8 1/2 heads tall, compared with your own 7-head height. The cuts in the final image seem to bright, almost emissive.
Hey guys, Just switched over from facepunch, too many 13 year olds with big dreams and no actual experience - every project I worked on fell apart, I made the models and nothing ever got done with them... Also tried learning compiling in source and just couldnt get it, Couldnt even figure out how to get a model I made…
Hello all! :)I'm new to this community, actually just joined today. I thought I'd start by posting something I'm working on. I've been modeling/texturing for about 2 and 1/2 years, but have yet to start character modeling, so I recently started it :) . I'm going for a player model, with the proper topology/tris count and…
Hi polycounters! I wanted to try making ffvii remake's tifa while square enix has yet to release her. I also got inspired by Blair Armitage's tifa, and just felt that i gotta do this too.. This is my first post here, so i hope i can fit right here On the left are some of references for lookdev and tifa's face, while the…
Hi guys, I'm working on this realtime character. I've started with the head and I'll be updating it as I progress. I'll post here mostly wips, blockouts, patterns from marvelous...etc, and the final realtime captures of course! :p I'd like to hear your thoughts on it and I'd appreciate any feedback you can give. Here's the…
Hi! Thank you for clicking on this post! I'm a new game developer looking to get into making some games (which I'm serious about). I've mainly been playing around for the past year or so, making unfinished games as a learning experience and I'm now ready to get serious and devote my time to a game that I will finish and…
I'm new to poly count and I'm normally a hard surface modeler but lately I been experimenting with zbrush which lead me to organic modeling. I really enjoy working in zbrush so I decided to make an attempt at a character. Several disproportionate heads later I decided I should get a better understanding of anatomy first so…
Subdivision sketch: Hemispherical helmet. This is a brief look at a few basic strategies for routing topology around cut outs and panel lines on spherical [and ellipsoid] surfaces. Note: there's several different ways to structure spherical geometry. Since this write-up is specific to basic subdivision modeling only basic…
You have been so helpful! I wanted to share what I've been working on using the hide + zremesh feature. Any pitfalls i should be careful of with this workflow? 1. Dynomesh a figure 2. Zremesh to 20-50k 3. Continue to form at SubD 1 4. Zremesh at higher polycount head/hands 5. continue to subdivide and work as needed I…