Hey, keep working on this. Also the part on your head needs to stop a little bit on the top of the head. Parts don't necessarily go all the way to the back of the head. Good luck!
just to add to 2. Some people liked to add the head to the upper mesh and have the head mesh tiny inside the body. This looks better but the character doesn't turn as the head should..
I've started learning 3D a few weeks ago so I thought this would be a good opportunity to get some practice! I started with blender but when I learnt about the student Maya license I switched over, that was two days ago and Maya is being a tough mistress so far, a lot more difficult to work with than blender but I guess…
Starting the sculpt for the dragon's head and taking some liberties with the concept compared to the anime, I'm heading to a sharp head and angles since the dragon is made in ice
Ok I think we’re all good again. Vanilla pushed an update recently that borked things a bit. All fixed now. If you notice anything out of whack, lemme know. Thanks @Klunk for the heads up.
@kanga Thanks! I've been working on blocking out some of the scene. I don't want it to be very big, and i think just want it to focus on the tree as a center point. I struggled with blocking out the scene in UE4 with basic cubes and wasn't really getting anywhere - then I thought about trying Adobe Medium. I have a Quest…
Well the thing is I'm making a soldier, with randomized heads so each head would have a different face texture...maybe 1024x1024 plus the head is a 256x256...
The top of the head should not expand over his ears. His ears should be placed half way between the front and back of his head thus the back of his head needs to go back.
Thx guys Killaball: conte said "make head smaller" and I'm not basing it off my head. I meant a character I made up from my head/ imagination. My apologize!