Hello Again, After a few weeks without working on the project, I'm back to it again. Did some small props to add to the scene. the plan is *Put everything on the scene (blockout) - working on it *Work on the High Poly from main objects on the scene (bigger ones) - working on it *Texture them (make variations as well on…
To add to this I find it helps if you freeze operations on all objects and obviously turn off edged faces :p It could be that max may be using around 9-10 gigs of that 11.5 and Vista is chewing up the rest, Vista right? There's ways around that though:poly142: ps: for me 8 gigs ram = around 8 million polys render in mr.…
[ QUOTE ] and that's saying something. add bloom. make gamers go "OMG!!!!" [/ QUOTE ] Isn't that the point, to make the GAMERS go OMG? Who cares what a bunch of artists and developers think, other than the artists and developers? If adding some automated trees and bloom effects makes the gamers like the game, then they did…
Why, why do people still want to add one more game to the already saturated market of MMORPGs? I mean, you guys created DoD. You're closer to win and god than most indie game companies ever been. Cmon, dont waste your time on creating another unsuccessful MMORPG that will only end up getting played by a bunch of 13 year…
Here's another update. Did a broken pillar version in zbrush, and brought it over into max after many computer problems. (Video Card died!) I really like where it is right now, but I think I am going to add in bits of the steel frame inside the pillar like the fence link type, or just the solid rebar. Let me know what you…
I did do an AO pass in Max, I'll fix the graininess. Yes it's a plane so I'll try to add some sky stuff like clouds. Part of my problem is about giving it a nice shiny look. I have trouble getting things to have a nice sheen when it's diffuse only (I'm used to relying on at least a spec map for that). And yes it's a Keith…
been busy with contract work so i havent had alot of time to work on this got some time today so here it is, i did an AO pass wich turned out to be a huge headach but it came out pretty good imo added a symbol so the handle bar doesent look so empty still need to add more detail to the bumper as commented before:)
damn that is a flamethrower and a half o.0 and also, i didnt use the tutorial on youtube... but i did look at some of kooj's work. its quite simple: particle spray + box + Udeflector add fumeFX and GI w/ Vray nd your done. also, i am thinking abiut getting into cinimatics, but i would like to learn to model a bit in…
hey folks. I recently noticed that some people have problems with the crotch area of their character, and it reminded me that when i started modeling, the crotch was a big, hazy, confusion. so i spent about fuck-all minutes last night and made a little mini tutorial. this is ONE way of doing it. there are plenty others.…
Homeboy took down his website. I don't know if I should feel sorry for the guy or if this is just another stunt. Anyway, this should be either funny or sad depending on if you think it's for real. This is his last undeleted post from CG Talk: [ QUOTE ] I am not posting this for anybody to feel sorry for me and I am not…