Hey, I'm detailing a rifle in ZBrush and am having some major problems. I'd like to decimate it and export it so that I can take it into Blender and explode it so that I can make a clean bake from it. However I'm hitting some major problems when I try to decimate or export it where it just messes up the offsets of a lot of…
Been in the mood to play some older games, specifically BF 1942 and Vice City, but I'm having some problems getting them to work. BF 1942 starts up fine then about a little bit into the game it completely freezes up. Tried upgrading sound drivers, I think my vid card drivers are the most recent ones, but it's still not…
Thanks for taking a look. How can you tell that the alpha is 1 pixel bigger and that it is not the result of transparency happening at the edges instead? If it is, as you say, a 1 pixel larger alpha, then it should easily be reduced in Photoshop. But as much as I've tried, I haven't resolved it. I've tried importing into…
I read 1064 tris on the last progress pic, you might have to remove some details from the last state if you want to add more details to the cockpit or other areas. You could if you have not already remove all the faces from the bottom that will not be visible, use planes to face smoothness and roundness of the wheels at…
Okay, I downloaded bunch of assets recently and none of them do what I want. .... So what I did so far: * Tried to export splat map from max with XNormal : failed * Tried to import a splat map from Photoshop to Unity3D with some assets: failed * Tried to paint the vertexes in Unity3D: failed * Tried to import the mesh from…
So these are the latest HighPoly Pictures: And i started to work on the LowPoly with Material IDs in Max: (All Strange Colors means : LowPoly Done, all "Normal" Colors means : LP not done) ^^ At the moment im not sure how to make the Ammo, which is visible on the side of the Magazine. To bake it on a Plane or to use real…
more updates! i've finished up the wheels to get them out of the way. They share the same texture sheets, (diffuse spec and normal) with the sheets being 1024x1024. I intend to have the body use one set of 2048x2048 sheets to keep texture sizes to a minimum, but can anyone advise on this? the front wheels total at 900 tris…
Thank you so much for your answers! I went through them and checked once I got home. Sadly haven't gotten it to work again. Looks like I will have to redo the posing in maya. @thomasp I checked, and I even tried to re-weld them. Didn't seem to change anything. When trying to move them, they were connected already in Maya…
Hi guys I know you get these a lot and there are a loot of threads about this. I looked at as many as I could but could not fix my problem. I looked at the sticky thread here as well still couldn't fix it. The problem: My holes are stretched... My UVs are broken up. I've set my smoothing groups manually so everything that…
Hello, I am having a problem with the material of a hat I made for TF2. It looks fine in the MAX viewport, but when I try it in-game it looks like if it had self ilumination or a very flat colour without any specular or shadows. Here is the result using a flat colour: And this is the VMT file(but pointing to my texture):…