I am not sure what "clone layers" are. Do you mean just copied layers ? Here you can see example of my layer stack. Is it too much ? Am I very messy with it ?
This is a good start. I think the biggest things that need work are materials and lighting. Why are the walls so shiny in the first piece? Gather photo references of real world walls, and examine closely what their materials look like. Then replicate those materials. Secondly, the lighting needs finesse. Again, examine…
Good work so far. The armor is looking the most polished. Some of the UV mapping is a bit sloppy and could be cleaned up to help present the texture better. Could you post the texture flats so we can see the unwrap job? The face could use quite a bit of work and it is where I will center my crits: Hair: - Much to yellow…
Must not have gone past the enamel layer, still the vibrations can cause discomfort. Back in the day for similar cases we'd give a small topical by the tooth (not the big one at the back) To get over the pain I recommend Novocaine. (the movie)
It's not hard to extract PNG alpha in Photoshop. Layers menu, Layer Mask, From Transparency.The alpha will be extracted from the RGB, and the alpha is converted into a layer mask. Still though, I find sometimes the RGB is destroyed, unrecoverable.
Well I wanted to use Mudbox's ability to sculpt on a layer and then erase/mask out sculpted areas on that layer. Can Zbrush do this? Can't see a way to erase detail on a single layer and not affect other detail.
You could import the t-pose. Create a layer and with that layer in record mode import the posed mesh. You can then blend between or turn on/off the layer.
Game ready models of 1 and 2 player arcade cabinets I created for my cyberpunk environment. The cabinets use original artwork of fictional games who logos and animated home screens I created. The animation is done through using a flipbook in Unreal Engine. The full project can be found…
Hi Synesthesia, Regarding Mesh loading. Well simply it fails to load the mesh. I have been reporting this since the change to 3DO (from the 3d window in legacy dDo). I am forced to use 3ds Max 8 for work. For some reason 3DO doesn't like meshes exported from this version as .obj files. I could get away without loading the…