Hello guys. I got a problem and need your help. I want to unwrap a piece of geometry that is a part of a modular building (at this stage its only a grayboxed model). I want to use tiling textures and so I need to make the tiling wall piece to fill exactly the horizontal space uv the UVs. How do I do that in Max? I know…
Browsing the forum I found this link: http://www.gamasutra.com/features/20061019/kojesta_01.shtml It's a nifty way to eliminate texture seams using rtt. It all works fine till I have to render in uvw chanel 2. All I get is a solid color; the whole area of the render(no UVW outline). I've tripple checked my steps and know I…
my site: http://www.polygoo.com Services: hi-poly hard surface modeling low-poly hard surface modeling/lod creation photo source or hand painted texturing for cinematics or games rendering and lighting Software: Max Maya Photoshop Mudbox Unreal Engine 3.x I offer very competitive rates
hey guys, heres a basic sci fi metal tile WIP that ive made. the silver/white-ish bit is still WIP just trying to get it just right I was wondering if i could get some crits and help as im still a texture noob. anyyyy help will be appreciated :0( thanks guys
Hello, my name is Michael. I have experience in 3d modeling and texturing game objects (characters, environment objects, weapons) my portfolio: http://shinobik.daportfolio.com/gallery/506936#1 https://sketchfab.com/ShinobiZor
Hello. Me and my team are currently developping a mod for the game: Warhammmer 40k Dawn of War. This is an Real Time Strategy game (like Red Alert or Starcraft, Warcraft) where you can command your armies in battle. Our aim is to add a new race in the game which was not included in the original version of the game. We will…
Hi I'm just making this post to check if anyone has any idea on how to create a texture, or material similar to Planetary annihilation. Below are some images of PA so you have the idea of the look I'm trying to achieve. Please post below is you have any idea on how to create this style.…
As the title says, i'm working on a spaceship and i don't think the hull is good do you guys can give me some tips or tutorial. here is what i have problems whit the Gaps from the panels. the machinery like pipes and exhaust port. panels. the type of metal. here is a link to see the ship texture…
I usually clean up my UV bake and use it to highlight all the hard edges on my model. Is there some app or way that will only bake the edges that have split vertex normals? I'm working in Maya at the moment, but I am actually curious if any app can do this, or if there is some quick trick someone has that's better than…
Hello, My work can be seen here: www.BrianJDolan.com Here are a few examples of my work. I specialize in 3D Character Modeling, Texturing, Retopologizing and Rendering. I do "not" rig or animate unless its a simple joint rig for posing purposes intended for rendering. Please feel free to contact me at anytime at :…