hi everybody ...I doesn't post and contribute really in this forum but as try to get a bit more skill into modelling i hope i will can participate a bit more from now.. anyway i wanted to show you a model i started recently to have some feedback about what's wrong or not etc... the character is based on a comics marvel bad…
Yeah, I read about this late last night... it even caught my wife by surprise while she was reading over my shoulder I too grew up on Hanna-Barbera cartoons and they are still a big part of me today. Although I never found them funny to the level where I broke into laughter, they did provide me with happiness. Feelings…
i think working from a distance is the best way to not overdo a piece with details, just add macrodetails,Big shapes and keep the silhouette interesting and readable
Thank you so much for the valuable advice! You're absolutely right , focusing on visual quality makes a big difference. I’ll definitely keep that in mind while working on my portfolio.
Yeah that movie gave an odd impression for sure but I am talking more about art style the games pretended to be "photo real" starts to give you. Certain detail fatigue you eyes are getting . I blame too much of procedural approach and increased sampling in PBR shaders. Few years ago the shaders looked like what Substance…
WIP Hi world, this is my Yakuza artwork, which I developed during my participation in the ArtStation challenge "Neo Tokyo: Exponential Reality" in the Film/VFX Character Art category (rendered). This experience was incredibly exciting and allowed me to navigate the entire 3D pipeline, from likeness sculpting, modeling, and…
Maybe the budget wasn't big enough to take the time and cost of creating characters from scratch versus just paying the voice actors extra to get them scanned in? It does look intriguing story wise. Uncanny Valley majorly though.
Hit a few month snag with covid/depression/loneliness the usual human roadblocks, school is proving to be a lot easier than I was expecting so I'll take it as an opportunity to resume finding "hills to die on" as it were. I had my first true taste of success by being flown out to multiple places involving the things I've…
Hi, New to this forum so feel free to move / delete post if this is not in the right area. I have sculpted a rough anatomical body and a head. I have sculpted secondary details to the head and I'm ready to stop dynameshing and move to subdivision levels. My question is about mouth cavity for a model that is going to be…
Hey, This is a continuation of a thread I started over in General Discussion. http://boards.polycount.net/showthread.php?t=64451 My website can be found here - http://web.mac.com/madnorman Links to My portfolio can be found here - http://web.mac.com/madnorman/Site/Folio.html And also on YouTube if you'd rather here - [ame]…