This is a thing I started sketching a while ago, it's been a sort of go to project to open up and push some polygons around when I don't want to deal with my "main" projects. It's a redesign of Corporal Hart from timesplitters 2 in a more modern / realistic style. I don't really do a lot of sci fi so this is a fun change…
Looking back it’s kind of fun to rember, I started out with C4D. It looked quite user friendly, and had a wide toolset for most of the basic needs. The modeling felt a bit chunky, so I moved to learning Maya, which at the time I felt was too complex. I switched to Modo and Zbrush. While Zbrush stayed, Modo was replaced…
So here is my most recent project, based on this concept. My goal wasn't to match it exactly but to get it kinda close. I am open to any comments or crits, the model is finalized but I can take any crits with me on my next project. Thanks for taking a look.
Hi friends, I would like to receive feedback from this character that I made based on the concept of Patri Balanovsky. https://www.artstation.com/artwork/VdB9z5