With the recent Polycount Pack contest, I thought that maybe someone here would have the knowledge to help me out. I've searched the web, and am still doing so, but I have yet to find a tutorial regarding the proper rigging of a character for use in TF2. I've also added pictures to better illustrate some issues that I am…
Hey all, We're Fort Triumph, a turn based tactics game in a fantasy setting drawing inspiration from XCOM and with our own twist on things with dynamic changing environments https://www.youtube.com/watch?v=jxWCPQ7kJOg We're looking for passionate gamers to lead the Characters / Environments 3D side of our project, the…
Hey Polycount, I'm pretty new into rigging and there are somethings I'd like to do as a project but i've been told not everything is riggable. 1. is it feasible to rig a contortionist as seen below in 3d for a set of gymnastic animation shorts? I've seen a number of gymnastic clips in animation but most of them are limited…
Hello polycounters! I started attempting VFX in Unity using just the shuriken particle system. Other software used to make the visuals for the first video was Maya for the lightning(rendered), Max for the custom meshes, Photoshop for the rest and polish. Admittedly the lightning spell int his video is actually at one point…
Hey guys! I just wanted to share with you guys some of the works my team has worked on for our current title, Dicetiny: The Lord of the Dice. As the name suggests, you can expect lots puns and parodies. The game's a mixture of collectible card game like Hearthstone, tabletop game like Talisman, and role-playing game like…
We here at Starboard Games are passionate and focused on producing a game that is story-rich and equally fun to play. Our main project, INT has recently revealed its July 2015 developer update. We think this is our best update to date, featuring an in-engine teaser trailer showcasing a very small part of our environment,…
G'day, as the topic says I'm looking for a graphic designer to create an outlook for a game that under development. Game is called Sapphire Scar adventure, and has a rather long history. The game started originally as a Mod for the doom3 engine. It was worked on for 3-4 years before the project had to shut down due…
THIS IS AN NSFW PROJECT - FULL genital rig needed on-top of general locomotion/combat. We have an opening for a rigger/animator (ideally someone who can competently handle both). This is a PAID JOB, from a fully funded studio of ex AAA devs. -Blender OR Maya -Comfortable with both female AND male anatomy -Competence to…
Hey all! We're building <working title> and need some artists to fill the game up with beautiful assets! Here are the screen shots so far... Everything is placeholder, but we really don't know what we want it to look like. The setting is medieval/magical. We want it dark, as the story is very dark. Lots of focus on unique…