I've had this idea for a while but just never got around to posting it, figured this was as good a place as any. The UI in most everything from max to maya to zbrush is a terrible pain. Hotkeys are never what i want them to be and buttons are never where i want 'em either. Changing these things is also a total pain in the…
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
My first post on this forum with a desert mouse (at least I think that's what they are called) Critz wanted A older model but you can see how the body looks, Head and Hands have changed since Body Shot
ROLE: Senior iOS Apps Developer LOCATION: Newbury / Basingstoke / Reading area, Berkshire SALARY: £45-65K Our client is a highly regarded and innovative solutions developer, managed service provider and consulting company serving the mobile and wireless industry. Through a combination of organic growth and company…
Some people have been complaining about the model being triangulated, well i cant get max to export me a .FBX without crashing and i dont know of any other formats that will export with quads. So heres the max7 file if anyone wants it. http://www.planetquake.com/polycount/cottages/crash/earthquake/rat3.rar
-not certain if this was done already since everything past October is gone- "You know, it's a free country" "Yeah." "And people are free to do whatever they want." "So?" "Well, your sister is very, very free." "I'm going to kill you."
Agreed. But to clarify a couple of things: Modular simply means that you can assemble a bigger object from smaller, often repeating or exchangeable meshes. Your road bits are still modular, and you wouldn't tile the texure, but repeat/switch your meshes. If you want a basic setup for a freely tiling texture (so not in…
Hello everyone I want to improve my portfolio to find a stable job in the industry, looking for new projects. I would like to hear feedback about my Portfolio and summary to see what to improve or what line to follow to make it look better and to find a good job. I welcome your comments ArtStation - Diego Meza
Over the past two years or so, I've seen an increasing proportion of Technical Artist roles that include something in the skills requirements about Python/Tooling. Can anyone give me some practical examples of what this is for? For example, a job might be advertised as "Unreal Technical Artist", but include "Maya" as a key…
I'm starting a asset store at: assetworld.selz.com I was just wondering what you like to see from a asset store and if anyone has any ideas on how I would market this once I've got more asset available for purchase. Thanks Further info: At the moment the domain is owned by the online store creator i'm using and it's only…