Started working on a portfolio piece. Based on concept art by the amazing Tooth Wu: https://www.artstation.com/artist/tooth This is the concept on the Left and the blockout on the Right. Finall Finished! model…
Damn thats some nice work there eld! I really like the renders / shots in general, were they taken in your 3d app, or Grin's engine? It sucks that Grin closed, but like everyone else who has posted their work from Grin, all of you will find jobs in no time, you're just to good not too.
Hopefully you dont mind, but I made a fix for you so that it will work in 2015. The function for polybevel had different attr names that was causing errors. Also I added two lines in it to turn off the smooth display after finalize and to smooth out the normals after finalize. Code below. // a function to be called when…
Hey everybody! Been posting here in a Sketch-a-day thread for a while, decided to try get a sketchbook going. All critique welcome and appreciated Here's some ideas for an outfit and a sketch of a fighter. Would love some tips on how to make it more dynamic
I'm not a character guy, but like anything else it helps to look at UVs done by others. For example... http://area.autodesk.com/tutorials/street_cop_workflow_by_mashru_mishu?o=print Also, Pelt can only work with sufficient seams. If there's an area that refuses to relax properly, it probably needs another split to help…
Finaly done with this i can make it better after i finish the full character i culpted everything in zbrush and textured it in substance painter rendered in unreal and maroset toolbag 3 the original concept of the character belong to Grafit StudioPRO https://www.artstation.com/artwork/XBxxnD
@pilang - I will play with the lighting more. And I was trying to stick with the concept (which I will post soon, was late last night, and to early now) that is why there isn't much else in the scene. But I guess I could consider adddng something else. @vofff - It is a picture, because honestly I am not really sure what…
This model was made for my game modeling class i attend at AI san diego. The concept was made by the artists at mythic for the Warhammer game. Thanks to alot of the people at school, im posting it up here for crits. I really need help on my texturing. Here is a completed render. I will post a wireframe and shaded later.…
Hi kosh3d, thanks for advice and for the link. It's really really usefull to me! I will probably screenshot it to be honest. I want to learn a good workflow and have a bit of planned approach every time I start a project. Also want to get somewhat ok portfolio to be able to look for any jobs(freelance, part time, doesn't…