Alright guys and gals, we're now open to artists interested in working up in the frigid wasteland. We're looking for very immediate positions, so willingness to pack your bags and run with it are a must. We're working on a variety of PSN/XBLA/Wiiware games at the moment, with primary focus on the XBLA/PSN side of it all.…
Hi, I've been updating this model I worked on during my internship and wanted to push it further with the new knowledge i've gained over the past year. I would really like to be critiqued on textures as well as lighting and the "beauty renders" of my scene in terms of composition, focus, etc. Full wireframe and maps can be…
More textures! I've been forced into hand-painting textures and I have to admit I'm starting to love it... and hopefully I'm getting the hang of it as well. As always please crit this thing to hell and back... I think I'm going to add a few more cracks/splits, and some minor detailing on the inside of the stone.
Try also not to sell the artists in those jobs down the river as you do it. I would assume those artists working on cell phones would consider themselves mainstream artists too.. A few times in this thread, you've stated I'm not applying for a great artist position, I'm applying for a shitty cell phone art position. This…
I have some stuff up for sale on the Unity store. Any revenue you make is initially held by Unity and you have a few options for when and how to receive payment. Direct deposit, checks, and PayPal are all options. I use PayPal and have had no problems. For the asset packs themselves, you can adjust the price of your asset…
So its been a while since I've posted anything and figured I would share what me and everyone here at Treyarch have been working on since we wrapped up all the dlc on Black Ops 2. So I'll be posting all the cool stuff going on with this game in this thread. Hope to play some mp, zombies and now co-op campaign with you guys…
anyway thanks for the advice ZacD. those few adjustments give it that more stylized look i was after. once i get the basics of Zbrush, i did the high poly in Maya, i will redo this model and get a better high poly version. especially for the roof which, from what i can tell, is lacking a lot of detail that was lost in…
oh well that's a shame Okay new question I'm still gonna go ahead and make the rifle and use that in my portfolio as a portfolio piece(not gonna sell it though) is that okay?
this is either a colorspace issue - make sure you're outputting raw from painter and importing linear to blender (i don't know what blender calls it) a tangent basis issue - make sure your model has the same tangent data and triangulation for both the bake and the render meshes. if you're using fbx there's a tickybox for…
My level is as far along as it's going to be for now, I wasn't able to get fog working in the skybox so there's some nasty seams... but it's come a long way since the last time i posted here... so there she is... ill post a link with the downloadable version of it for those who wanna take a closer look... bare in mind its…