I side with the baking approach. You can always paint on top of your bakes, but it gives you more control and structure to the process. Painting is too easy to get a strong divergence in style. Baking can be time consuming, but You can stray from the process at any point. For instance not every character needs a full blown…
Hey I came up with the idea how cool it would be to paint your specular maps directly in the viewport with realtime lightin in max using a special shader. From this starting point I thought, why not painting bumpmaps and normalmaps too in relatime on the mesh? While this is just an idea, I am curious if this could be made…
Okay I should have been more specific. When I said there was no modern current hand painted I meant stylized unrealistic the way fantasy stuff is portrayed and hand painted. Like, think Torchlight in every single way, no changes only they are wearing jackets and jeans with guns, modern attire instead of leather and…
OK, old thread, I know. BUT ... it's the right topic so here we go. I'm unclear on how to get Mudbox set up so that I can paint on a mesh where the UVs are offset along the U vector in the UV channel. It seems like I have to move all the islands back to the 0-1 space before I can paint on them. That can't be right ... can…
So I'm having a couple problems working on a car paint shader that I'm doing using this tutorial: http://www.computertreasure.com/maya-creating-a-custom-car-paint-shader-tutorial/ I'm relatively new to using shaders in Maya, so I was bound to run into a hitch at some point, basically here's what I have: When I render the…
Student following Media Design specialized in 3D Artwork and Game Design, looking for collaborative work opportunities to build up my portfolio and skills. I have experience in Autodesk Maya, Adobe Illustrator, Photoshop, Substance Painter and Clip Studio Paint. FULL PORTFOLIO: https://cara.app/scvoid/portfolio/all…
Hi Guys, For the last couple of days I've been struggling with properly texturing my landscape, and I'm at the point where I just want to give up and go deal with something else. That's how my material looks like: 1. Unlinked normal maps to check if this is going to be of any help 2. This is how are the materials look like…
Hi everyone! I am currently looking for new opportunities as an Environment / 3D Artist. Portfolio: https://www.artstation.com/kimshyuen18 I specialize in: * Stylized Art: Creating stylized props and environments, covering everything from initial design and texturing to final engine implementation. I'm also comfortable…
Hi all, Got a quick question with regards to colorizing digital paintings. I've never done much in the way of digital painting but I've started to explore it a bit. I'm just curious as to how to add color when you've done a painting in grayscale. From what I've learned, it's best to paint value in grayscale first,…
Takodachis! 3D Printed (FDM), Post Processed and Painted Modelled in Blender FDM 3D Printed with an old Cocoon Create Touch Sanded and Primed Base Coat Paint Print Photos The STL Files (5 Variations) can be downloaded here: https://cults3d.com/:1341634