So I'm having a couple problems working on a car paint shader that I'm doing using this tutorial:
http://www.computertreasure.com/maya-creating-a-custom-car-paint-shader-tutorial/
I'm relatively new to using shaders in Maya, so I was bound to run into a hitch at some point, basically here's what I have:
![bBwoS.jpg](http://i.imgur.com/bBwoS.jpg)
When I render the image I get this:
![hvSMm.jpg](http://i.imgur.com/hvSMm.jpg)
So my problems (unless you can spot more) are three-fold:
1. The shader has blue in it, even though there's not a single spot where it should be blue in the whole building process of it.
2. The shader is turning the sphere completely blue, instead of applying what the shader looks like in the Hypershade view.
3. The render of the sphere just doesn't look right, although that's probably the fact that I didn't add lighting.
I think that my problem may lie in the node giving the car the metal flakes inside the paint. When I hooked up the MultiplyDivide node to the SetRange, the Value tab on the SetRange turned yellow and I couldn't switch it to 1. I think this is where the crux of the problem lies, but then I could barely explain to you what I just did with all these nodes.
Think you can help me out?