There is probably something in the underlying rig that got shifted somehow (Like a group node or something). Sometimes that's just a bug with the rigging that needs to be cleaned up, or that the animator accidentally selected a parent object and moved it when those things should be locked. So try pressing "up" on the…
yup. make the hyper nurbs a parent of your poly object. Parent objects (modifiers) apply their modifications down to all their children. Many deformers and other modeling tools in C4D operate by that principle. Just make a new deformer and drop all the objects required onto them to turn them into children. For polygons…
Yea I'm having issues with the way they parent the legs and shoulders... they seem to be constrained in some odd manner rather than an actual child of their respective parents. Ran into some issues after pushing the upper spine more only to realize that with the shoulders. I can get around the hips issue by just using the…
Thanks for your replies guys! It wasn't a visual glitch after all. I attached the rig to a mesh, the problem was still there. I did however find a temporarily solution by changing evaluation mode from "Parallel" to "DG". And voila! I guess the problem has something to do with how I set up the utility nodes. I'm gonna try…
[ QUOTE ] [ QUOTE ] A lot of parents now days are so paranoid that they throw out the candy their kids get and replace it with stuff they bought themselves. So who really cares? [/ QUOTE ] You mean there are garbage cans full of perfectly good candy sitting around after Holloween!?! Looks like I've found what I'm doing…
Beginner here. I'm doing some tests with ncloth rigging and don't know why my earring is tearing apart. I made the ncloth preset concrete with any attribute having to do with rigidity turned to max. Everything moves fine, the earring just goes crazy. Apparently you can do a trick with Locators to give your constraint more…
Lookin better! What I'd say from here would be to tilt the head as he bobs from side to side. Just slightly, but enough to see it. Also the tail is killing it by being stationary, it should be overlapping as the motion moves forward (and I mean the animation term overlap, not that it should be in front of anything else),…
It's not that it should be avoided. It's that you should know when and why reset the transormation matrix, or else you'll get shit going. And it's not specifically a max workflow, For instance, all bevel/extrude/chamfer mesurements will be wrong as they will apply to the mesh and not take the transformation in account. You…
Mr Josh, Please see your last email. Where is your address so I can serve you papers? I cannot serve you papers on your parent's house and your previous residences, since you don't live there anymore. If you feel it is harassment, please don't put your parent's house address in public WHOIS as your office and/or business…
This has always baffled me as well. I assume they keep getting business because kids and their parents just see "game" or "games" in the store name and they think either that's where all the cool kids buy their shit, or from a parent's standpoint "They must know what the crap my kid wrote down on his christmas list means".…