Hello, I followed Vastra’s advice and my intuition so I changed projects. This one is more intimate, and I focused on composition from the start. It’s simpler, and I’d like to ask for your opinion again. Still Unreal (lot to learn about PCG, thanks for the tutorial of Procedural minds on Youtube) with some da vinvi color…
Want to work on an exciting new RPG and help bring our characters and creatures to life? We're currently looking for a talented 3D Animator to help shape the vision of a brand new fantasy-style RPG, combining real-fitness with gaming - get in touch at rob@quell.tech! OR Apply through our website!
Thanks guys I've been all over the web today looking for information. Documentation for this is sparse. I wish they had something like the UDN, it would make life easier. Onto more technical questions. What kind of texture maps are used for the character models? Can you use bump, spec or normal maps on them? Also how much…
I find it helps to place the reference and the model side-by-side, to more easily compare them, like this: It also helps to put the reference behind the model inside your modeling app, then set the model to x-ray or ghost style rendering, kind of like this:
Want to work on an exciting new RPG and help bring our characters and creatures to life? We're currently looking for a talented 3D Animator to help shape the vision of a brand new fantasy-style RPG, combining real-fitness with gaming - get in touch at rob@quell.tech! OR Apply through our website!
spotted this on the front page of youtube.. i-n-c-r-e-d-i-b-l-e!!! that's gotta be the best way to travel. http://youtube.com/watch?v=D2kJZOfq7zk apologies if this is old!:p