Cheers for the replies fellas! Ill try and answer everyone (if possible) so bare with me :D @gsokol - Yeah, my initial idea was to have a sign like that above the door as I kinda started off backwards, I created the door first and designed the environment around it when I decided that I wanted to go further with it. The…
Looking good so far. Not sure if you're planning this way, but it usually helps to model & UV & texture single repeatable elements. So at this point you would only have 1 window modeled, and be iterating on that. Rather than having multiple copies of the window. Then once that window is done, you can duplicate it around to…
Thanks Vysuki and joeriv for the feedback. Yes i'm having somewhat of a scale issue on this piece, and for this I sort of envision it to be somewhat of a large transport ship that can hold both people and cargo, but not in a scale like a massive ship though. to Vysuki: I wanted to add the door because i want that part to…
The low poly is looking good, but I'm a character virgin so don't take that to the bank. :) The latest high poly looks great! I've been working on the scale of my building, which has been frustrating because my 3ds Max file scale is way off of the in-game scale. I modeled it using the Max grid not realizing that I was…
Yeah he "gloves up" with a cop car. Pretty rad. I appreciated what Lee was trying to do with his Hulk film. He added some really interesting shades to the character (the psychology of The Door from Banner's childhood, the tethers between the fathers and children), sported some really well directed action set pieces. But…
I want to say thank you for this response, when I referred to negative, I meant suggesting I was a bot and all that I am writing isn't real, it just seemed like it is an immediate assumption and attack formation was automatic. With that said, I didn't disappear when people didn't welcome this with open arms, I have come…
This was a practice to test my new tablet. Concept by the amazing Brando Chiesa: https://www.instagram.com/brandochiesa My IG: https://www.instagram.com/bl4cklotuzz
I am aware that 1 unreal unit = 1cm but I'm sure many people have found that scenes simply look too small! Well after testing I think I think I've found a reasonable scale range, using doors. If one was to add a standard door to UE4 you will immediately notice it feels TINY. Extremely cramped as if the player can barely…