Looking good so far! The light on the wall above the electrical box, usually those have a visible conduit connecting to the electrical box. Might be nice to add. For the pipe hero asset pics, I would prefer less empty space around the models… get those up close to the camera. Wireframes are easier to read if they are…
Hey all. I am about to start putting together my portfolio after 2 years of studying game art and animation at AIE and had a question for anybody who has been in my situation or has some advice. I decided a few years ago to quit my job that I had been working at for 10 years to try my luck and learn how to create game art.…
I really want to get a job at Fox News so I can get my hands on the teleprompter. I really need to know if he would read anything that is put on it or if he actually comes up with this stuff on his own? [ QUOTE ] John Gibson: The way this apears in schools for instance, we now don't call it the christmas break, it's the…
I'm noticing seams with your wooden handle. For texturing, you're missing dirt in crevices as well as on the overall model and there is currently no edge or surface wear. These subtle things are what give it the realistic part. Try lighting your model in a 3 point lighting scenario, lighting goes a long way to present your…
[FIXED] This is a weird one. I have to use UDK for university and I'm trying to make a height map for my floor tiles. I created the black and white alpha, stuck it in the normal, saved it out as a 32 bit .tga then imported it in to UDK. I used TC_NormalmapAlpha and applied the alpha channel to a BumpOffset which connected…
Ahhh just saw your edit. I have read about face weighted normals before but have not used them at all. I ended up going the non-square texture route this time but need to look into face weighted normals more as I have heard they can help with gradients and such.
My name is Ibrahim. I am solo-developing Sophie the Zombie-Girl, a 3d platformer stylish-action passion project. I have 3 years of experience working as a professional Unreal Engine programmer and solid skills in 3d, animation, concept art, and VFX. At the moment I am at a university and have a part-time job as a…
@thomasp I tend to adjust and click with thumb and pointer finger, adjusting between one and the other when one gets uncomfortable. I use one of the newer intuos 2025 ones (huge fan of the button layout on the tablet itself) that have the pro pen 3 and the buttons there are a lot stiffer/harder to press than intuos 4 pen,…
ok so I've been following the tutorial : https://www.pluralsight.com/courses/maya-2017-rigging-introduction Everything is working great until the "weight dance" section. Basically as soon as I set keys for all controls, I seem to lose all function of my spine/IK set up. It basically freezes. I can stil move the control…
Hey there, I've been out of work as an 3d artist for a while and sick to back teeth of having the same conversations with recruitment agents or seeing adverts asking for a "3D artist with AMAZING 2D skills that can animate while doing vector art and solid concepting skills". I'm contemplating chucking it in now. I thought…