Well, found the issue by doing a list and get Attr of both texture nodes and diffing the results. There are 2 attributes that need to be set to make the colors match: node.colorManagementEnabled == True node.workingSpace == 'scene-linear Rec 709/sRGB' In older versions of Maya, those attributes were set to False and an…
Hello! It's been a while since I've been looking for a workaround for the lack of 2-button mode in 3ds max. Last time I checked it was for 2012. I was wondering if the 2014 version brought any changes in that regard. Do you guys think I could tweak some settings in max, or even windows in order to make the middle-click…
Ayy, so in Max 2012 I could use the snap tool and panning in the viewport would remain the same. Now in 2015, it seems the snap toggle affects the way panning is done. When it's enabled and I try to pan, it stops or stutters, which can be very annoying. I googled and couldn't find anything about this specific problem. Just…
I don't think its simply as simple has just selling Softimage itself to another party, or stripping it down. Contrary to what people think, Softimage was continually developed from it's Autodesk acquisition in 2008 to the 2015 release last year. You can go the wiki and see a full list of features and developments during…
Concept Artist nWay San Francisco, CA, United States Full-Time < Back to Jobvite 1 of 2 Jobs | Previous | Next | Back to Jobvite Position: Concept Artist Location: San Francisco, CA Start Date: ASAP About nWay nWay was founded in 2011 by gaming veterans Tony Harman, Taehoon Kim, and Dave Jones to revolutionize online…
http://www.3dvf.com/actualite-3384--jeu-video-se-serre-ceinture-au-quebec.html Google Translate: While the UK has announced aid for animation and video games, and while the French presidential campaign seems resolutely avoid talking culture (and a fortiori the videogame creation), Canada announces measures that may disrupt…
@almighty_gir Actually they do hire new staff every week. Programmers and artists mostly and they say they are continuing to look for staff. They started off with around I think 20 people, and that has grown to 200+ employees since the Kickstarter in 2012. I do agree though, they gave some bad estimations with deadlines.…
Hey everyone, I can't seem to figure this one out and I'm hoping someone has a solution. I've got 3ds Max 2018 and Zbrush 4R8 P1 and the GoZ function just isn't working like it used to in Max 2014. Max>Zbrush = fine, no problem Zbrush>Max = model goes back to original Max scene, but also opens a new instance of 3ds max…
Hey guys, So I have just un-installed Maya 2013 to replace it with Maya 2014. Everything seems to work fine except one big problem. When I create a new Poly Mesh and right click it to switch to face/vertex/obj mode, the option does not appear! Instead I get this error - file: C:/Program…
Not too fond of the snazzy website and videos with their product placement and very little focus on actual gamedev related stuff. So here's the What's New page for Max 2014: http://area.autodesk.com/blogs/maxstation/n184-what039s-new-in-3ds-max-2014 Doesn't look too exciting, I'm just curious what the DX11 shaders actually…