Render to texture works fine in Mental Ray. when you have it set as your default renderer, an ambient occlusion map(MR) is added to the types of maps you can render out as. I'm pretty sure you must have tried resetting xforms/checking your normals, right?
Hey, Haven't been here in a while and just posted, noticing this awful awful new layout. The first thing that struck me was the avatar image is like 512x now, and all text defaults to double spaced even though it's single space in the composer. What the hell went on while I was gone? Did Polycount just recover from a hack…
Hi guys. Where can I find that material in max scanline that I can assign like to a simple plane where the plane blends with the background color but still able to receive shadows (like the image below from 3point) and how to set it up. In maya I know there's a default background shader in hypershade, and that's what l'm…
Hey there. I am pretty new with all this stuff and want to know what you think is the best way to add physics bones or cloth to a model. I want to add the default physical effect in capes and hair but not sure how to do it. It is possible to do it just importing the fbx in the Dota2 Tools importer? Thanks!!!!
Hi, Is there a way to change the flip axis of the mirror skin weights? Correct me if I'm wrong but at default it is +X to -X. I want to change it to -X to +X instead. Thank you for your time. P.S. The mirror command does not have the dialog option box beside its name so I was wondering there must be a different way to…
Can someone help me with a really ignorant question? I seem to have lost my model in the viewfinder. I hit 'f', ctrl+n, in fact, not even a default subtool will show up. I cant seem to find a way to bring up anything in the viewport despite it showing up in the subtool palette (see below)
Working on a movie series done entirely in Blender 2.7+ Here is one of the main characters, London Fischer. Models initially done using default material to review overall sculpting and topology...last image demonstrates lighting and material node setup techniques on her 'armor'. Check out our site to learn more about our…
I was using 3ds max 2015 student version and it randomly decided to stop functioning. After freezing and ctrl+alt+del I restarted it and it didnt reset my hotkeys to default, but it set them to whatever it decided..for example: ctrl+s was set to "soft selection" in editable poly w was set to maximize viewport what do? how…
Hello, I did a portrait study of Keith Flint, the front man from The Prodigy band. For the moment I need to take a break and for sure someday I will re-visit this piece with fresh eyes and clean mind. All the details has been made by "hand", this mean no scan displacement maps, not special brushes. Just default zbrush…
Hey I see you have one solution, just wanted to share another. When you made a new output for your AO, you have to add it to the same group as the default outputs. If you add material to the new AO output node it should get exported with the rest of the material.