Well I have been looking around the net and I have yet to find good sci-fi ice prison. Just a high tech prison in a land scape like Siberia with in some mountains. I know uncharted has some stuff but architecture is not sci-fi. I'm looking for some thing along the lines of mass effect and Deus ex. If any one can point me…
Hey, I've been looking into making some snow/ice effects recently, and was pretty blown away by the work that was done in Uncharted 2. Stuff like this : http://www.gamespot.com/ps3/action/uncharted2amongthieves/images/0/49/?full_size=1 http://img29.imageshack.us/img29/6708/uncharted2amongthieves1e.jpg…
finally got some free time to do something :D How's it look? Note: The creature was a last-minute addition. and I forgot its shadow. So pretend its a vampire. or something.
This is a sword i made for a skyrim mod. it's based on morrowind's design wich was this: Model, both lowpoly and highpoly done in 3ds max, texture in photoshop with DDO the mod itself can be found here: link Thanks in advance for feedback
heres mah space ship with a little friendly advertising tell me what you all think of it any gripes or constructive criticism is welcome if u feel the need to destructively criticize me go right ahead i would hope that everyone against you however would criticize you on you criticism lolz anyways here it is designed and…
Hey guys currently having some trouble with making an ice shader in UDK. this is sort of the effect I want. http://pixdaus.com/pics/1222389968Nsim3rt.jpg As of right now I am using a fresnel and plugging that into a square root node. I then blend that node with a heighmap and plug into my diffuse. I tried opacity but it…
So I decided to make a weapon from a WoW concept, but not have it end up being 14 polygons! I have gotten a lot of comments from friends about how the monochromatic look hurts the design, and how the practicality of the weapon is somewhat questionable. I just wanted to get some feedback here about whether this is an okay…
Original is too flat, makes eyes work too hard to read it: Contrast and some level adjustments to make more readable: High contrast elements all over the image. Dark trees here and there popping against terrain and sky that are too similar in tone. IIRC this video covers how you can use values to give sense of depth in…
There we go! Looking good. I'd give this another pass, and try to refine some things. - Try and get the rotating tiles evenly sized and the bars on top evenly between them. - More height on those planks. & I think the center squares are also seperate wood tiles, so some depth/separation on those would also be good. Don't…
Not exactly derailment, but yes outside for Vitamin D3 is an absolute must. Just going to add in a bit of probably very important info and my own experiences with being stationary, since that is a part of the "over gaming", I've been on this journey for about 4 years (self experimenting) to make this short, its foods that…