Progressive pressure on the audible & visual senses is all you have and films have an edge over games because there are real people involved. This will change within the next decade because characters in games will look more realistic. Below shows the classic pattern, audio / visual and atmosphere manipulation, progressive…
Nov 9 _______ Right so let's kick it off! I had a few hours to spare earlier this morning so I got right to work. First off, I started toying with a few basic shape ideas I had in mind to see where I want to take this. Although, I know what shapes and forms I want to try out next, I feel that the current concepts that I…
Hey all, Another update here on this. Bon, the Anatomy of this guy i have based most of on human anatomy through various studies, however you and a couple of others are right about the arms. So they are now longer and a bit more beefed up to match the overall scale of the rest of the character. The head i wasnt too sure of…
Seems reasonable! :) I'm happy as long as we'll do it.. :shifty: Could anyone summaries why the last collaboration died? Another cool thing would be to just make a small snow environment as a warm up or to check that we will be able to pull it of. #1 - German bomber which has crashed on the ice of some lake.. Fog, snow…
If you are a starter, its an amezing work I tried to fix the second and third paragraph to make it more ancient and fantasy. Its tone is more modern than what fantasy should be. Like for example: Hez quoting "what the hell." If I remember correctly, there was only one book came close to writing this directly. As in "what…
Alright, I had to go back and re-read your comments. I see what you might be thinking. Forget the railroad and the boy's comment, I'm talking about the laws behind the two issues. I'm saying it was wrong to criminalize aiding slaves and it is currently wrong to criminalize speech as an act of terrorism, not that Carter's…
any help guys its important for my subject :) theres around 10 question all related to 3d modular. please help me you can answer it here : 1- What is the
better way to match the modular pieces element model with independent pieces
elements of the environment? 2- Nowadays
there is snap tool that allow snapping using vertex…
hey, I spent ages trying to get it right and no doubt it is a bit of a bodged way but ya know, it worked :) the low poly cage will no doubt give me a whole new set of problems when I come to make that :/ anyway, I started off with a 36 sided cylinder. I then made a 9 sided cylinder for the cartridge holes and rotated it…
I'm going to go out on a limb here: I think the character Dexter illustrates what was wrong with Darkest of Days. He's a cool character, with a cool back story, great character model, tex, etc. His rigging made me go "wtf?!" His shoulders are warped out of whack almost 100% of the time. I loved the idea that he's a…
I can understand your frustration. I've seen some 'pro' portfolios of people with spots at decent sized studios that exhibit shite artwork/assets. But, that's how it is in practically every industry. There are always going to be those in roles that they surely have no business in. As advised, f**k it. Forget about it.…