Hey Racer, I just got the occasion to look at your tutorial and looks quite good. Thanks for the advertising too. Your video gave me some interesting idea for future development. I think the reason why you found the Span buggy, is because it didn't support Edit Poly Modifier yet. Anyway, since I consider you a power user,…
ok ive set edit working pivot to insert, but if i put the pivot to centre of selection, it works until i put my mouse on it then it runs back to where-ever, so i have to find it and move it manually to where i want it every time, which is an arse when working on massive massive meshes. how would i go about making it so…
Thanks for the replies guys! I am aware of the tip of his tail, and the lower legs.. they will be the first things i fix. I don`t really know about game engines and triangulation, but if i convert it to editable mesh it should be all tris. It has worked in the past. (oh, and I AM counting the tris. 3166. The polycount is…
The writing was on the wall ever since they got sold and bought so often by stock market holding groups.The Death Nail in my view was the public announcement(must be around 1st quarter of 2018 or so) from the owners HG Capital in regards of what products are and aren´t profitable, going so far to single out Modo as not…
Those are in a UVW Unwrap modifier on one of your meshes. Collapse the modifier stack and those go away. It's best to use Collapse To on Unwraps right after using them, because they're dependent on the vertex count coming up the stack. Kind of fragile. If you add/remove verts below it, it will toss away any edits you did.…
To increase normal maps' strength via a parameter, create a 3-vector parameter and then plug it into multiply node. Also plug the normal map into the multiply node. Then in the parameter (or edit the instance of the material) type numbers 2, 2, 0.5 (for example) into the RGB values. That should intensify it. LERP I think…
Thank you pretty much answer's what I had in mind so looking forward to updates :+1: Edit: Couple of links that might be useful, they're hi-res pics of commemorative tributes too WW2 soldiers that served with them. https://www.gunsandammo.com/editorial/auto-ordnance-thompson-m1/363440…
Here is what I think of a weekly check in system and why I think it will help. It's not a cure-all but it does go a long way in fixing some of the core problems and bottle necks of the contest. I wouldn't be so quick to dismiss these problems and bottle necks if they aren't addressed they will continue to fester and piss…
I've been collecting these for a few years now. Many came from a similar CG Society thread. I've edited some, left some as found, and hope I'm not repeating too many. When saving a file pressing the + sign will add a number increment next to it (e.g. normal.max will be normal01.max). Press the "i" key to re-center the view…
*EDIT* Finished model: Original post starts below. *END EDIT* Hello. I'm working on a model of an M551 Sheridan light tank at the moment. Right now I'm doing the high poly, and have nearly finished the hull. Then I have to do the turret. However, I want to change the weapon system so once I have everything else finished…