Since i have to start contacting gamestudios for an internship position i decided to make my first portfolio. This is what i have atm , still lacks some content but i would like to get some suggestions of what i could maybe add so it would make my portfolio more appealing towards the people i contact.…
Hi People, I'm trying to create uv texture sizes that are not square (specifically 256 x 512) and I have no idea how to go about doing it. I'm using Maya 5 and 6.5. The only thing I could think of to try is to change it in the uv snapshot menu before I save the layout, but that only seems to compress the whole image to…
I am making a small scene, loosely based on these concepts by an unknown artist from my "cool shit" folder. I plan on switching out the center piece. Plans Current Gen Texturing Better UV space usage layout. Impove my texturing/materials. Continue importing into UDK. Import a small animation into UDK. Particles! Uninstall…
Maybe you map out some part of the scene with texture that contains just primary colors ans shapes, to get the overall impression? And also just to test the textures out before spending too much time on them) Who knows, you might want to change the atlas layout or add a thing or two. And I agree It feels too noisy right…
yea if you are going to use the texture on a specific modular kit and you have it all modeled out already and know the measurements, for sure you can do it that way. You can still make variations for that kit too as long as you keep the same spacing/uv layout for the strips. there are no real set rules, just work the way…
Your blog shows pieces that are baked, etc, so just go find that computer and do stuff there :P Otherwise, just keep learning. It's obvious that you're in school. You have a couple of promising things to show. One thing I noticed is that your UV layout skills need work. Think efficiency and texel density when laying out…
Turned out quite passable, my only qualm being that the renders you posted make it look like you used a smaller texture than 1024, it looks to me like either you used the wrong one for the marmo render, there's some very weird filtering going on, or your uv layout is really really bad. Your uv's could be better, but I…
Yes. Here's the layout: sampler2D CameraGBufferTexture0 is diffuse(rgb) sampler2D CameraGBufferTexture1 is Specular(rgb) and roughness(a) sampler2D CameraGBufferTexture2 is world-space normals(rgb) sampler2D CameraGBufferTexture3 is lighting(rgb) Use those in any shader. Docs here:…
Thanks Badmouse, I appreciate you showing me how you did your machine, it helps me get a feel of what I should be aiming for with the models and textures. Here is one of my ref pics: Original DK Machine Also I have some drawings of where I plan on going with a layout, is that what you wanted or just the above? Thanks…
Thanks Synaesthia. Yeah just restarting 3do got me out of that trouble. New polycount forum layout is weird. I didn't see any replies posted until this morning all at once. As for the suite I've been having a great time with all the new updates. The painting was exactly what I wanted but didn't want to switch to substance…