Hi People,
I'm trying to create uv texture sizes that are not square (specifically 256 x 512) and I have no idea how to go about doing it. I'm using Maya 5 and 6.5. The only thing I could think of to try is to change it in the uv snapshot menu before I save the layout, but that only seems to compress the whole image to that size rather then crop it some how. I was hoping that someone out there could lend me their expertise and help me on this one. Thanks.
Replies
Lay everything out as if this was the case, then scale everything horizontally down to 50% of it's original size, and place that ALL inside the 0-1 range UV square.
Then export a UV snapshot at 256x512... you should find that even though everything looks squashed in the UV editor, the output from the snapshot is correctly scaled.
Glad to be of help