Thats a sick concept. Right now, your environment is really lacking the contrast that makes the concept look so cool. The thing that immediately sticks out to me is dark your mountains are compared to the ref. Also..the concept has really cool, jagged forms but your rocks are much simpler and "lumpier." They definitely…
the concept is cool. Not too keen on the model though, doesnt seem to capture the same quality the drawing has. The model seems to come off more "perky" (for lack of a better word) and ditzy than as solid a feel the concept has. Animal people aside, the concept has character, where the model feels it only has purpose -…
Maybe its a little offtopic but didnt want to create a new thread. If you are not good enough in concepting yet and it simply takes you too long to come up with good concepts how do you tackle this as a character modeller? I am afraid in just copying stuff like modeling something thats already out there and maybe…
So I have to ask you to trust my word in that I got the MacroNormals working conceptually using Distance Fields based off of This Thread and this page from Megascans However it broke as soon as I added my next piece, Moss growing on the upwards normals of every mesh. However, with this fun grass shader (still a work in…
Hey there, this is
something that I’ve been thinking a lot about this year, so sorry that there is
a lot of writing here and some of it might not even apply to your image haha.
Im going to be honest and say that I’m using you as a medium to vomit stuff out
of my head. Though hopefully you might find some of it useful…
✨Jump headfirst into a wild cat chase under the stars!✨ ≽^•⩊•^≼ With your friends, play as either: A speck of light running from the fate of being extinguished OR The playful cats chasing after it. 🐾Core Team🐾 Amanda Hui | Character Art Mai Linh Au | Environment Art Lulu Ross-Bouquet | Character & Prop Art Kaveesha…
I agree with shrew81. The biggest problem I see is a lack of material definition in the shader. The skin looks like it's the same material as the metal and the cloth. he biggest culprits are spec and gloss, but you might also want to mess with your diffuse. Metal (especially shiny metal) should have a dark diffuse and a…
I understand if you're practicing for the sake of illustration, but if I were to make a sculpt/model from your concept I'd be more interested in the choices you're making for it to look in 3D. At the moment the details are a bit blurred from the brush strokes, and that could lead to mistranslations between the concept and…
The way I have been doing my sketches recently is in the form of "micro-concepts". I like to start my sketches this way as a warm up and try to progressively get better with the next drawing. This also lets me get more concepts done quickly and allows me to put my ideas on paper easier than if I started out in a larger…
I'm thinking increasing the specular around the metal and along the edges with a nice bright white/blue might make It resemble the metal more from the concept. Maybe throw in some kind of concrete overlay on the wrist metal after doing the specular stuff. The darkness you got going on with the metal on the top of the…