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[WIP] Pounce! - A cute cat party game

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omaii node


Jump headfirst into a wild cat chase under the stars!
≽^•⩊•^≼

With your friends, play as either: 

A speck of light running from the fate of being extinguished 

OR 

The playful cats chasing after it.


🐾Core Team🐾

Amanda Hui | Character Art

Mai Linh Au | Environment Art

Lulu Ross-Bouquet | Character & Prop Art

Kaveesha Amarasinghe | Rigging

🐾Freelancers🐾

Hannah Millerchip | Animation

Gemma Atkinson | Prop & Texture Art

Robbie Coleman | Blueprints


There’s something about the night air that really brings the light to life… literally! And you’d best believe these little kitties are eager to get their claws on them!

ฅ^•ﻌ•^ฅ

Pounce! is a fast-paced action multiplayer party game that seeks to put a twist on the familiar cat's game of laser chase.

We aim to produce a short playable demo of this concept within the next few months ready for our university submission deadline at the start of May. This demo will introduce the players to the core mechanics of the game within a round and establish the intended mood and style.

Our core team members have been spending time on concept art alongside their chosen specialisms to fully define our direction before we get really stuck into production, so we're very excited to fully bring our ideas to life soon!

The following posts showcase our concepts and greyboxing progress as of this original post - feedback is much appreciated so we can help this project succeed the best it can!

(Third-party assets featured in the prototype GIF above:
Cats - Simple  
Cute Bird 2)

Replies

  • omaii
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    omaii node
    Greybox WIP. The Kitty Glade is an elegant, high-class cat cafe/tea room situated in a lavish greenhouse that serves as a natural feline sanctuary and a beautiful venue for special occasions.

    Environment moodboard:

    plus some prop concepts (lamps: Kaveesha; tables: Lulu)


  • omaii
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    omaii node
    Cat & light creature concepts!
    For our demo we plan on having 2 variants of each character available to demonstrate the unique abilities of each one. For example, the axolotl light creature may have an ability allowing it to become invisible for a few seconds, while the fish light creature can spawn bubbles to trap cats temporarily.


    (#1: Kaveesha; #2 & #5: Amanda; #3 & #4: Lulu)
  • ThisisVictoriaZ
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    ThisisVictoriaZ polycounter
    oooh very cute!
  • Alex_J
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    Alex_J grand marshal polycounter
    big fan already. curious to see how the cat models turn out. love the concepts


  • omaii
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    omaii node
    Short(ish) playthrough of our first greybox pass submitted for today:
    https://www.youtube.com/watch?v=RU3M_fI2S5c
    The movement blueprint for the cat as well as the lighting for the scene are very much still a WIP - the cat placeholder we're using is currently substituted into the default Unreal third-person character BP and has had little changes besides some modifying of some movement parameters, so we're working on researching how to implement better locomotion that suits the character better. As for the lighting, things will hopefully become clearer once we define lamp placements since temporary light "safe zones" for the light creature players are a planned mechanic in the game, but there are definitely some areas that are still too dark that I need to touch up. Any feedback or thoughts are appreciated as always :) Thank you for the supportive comments so far!
  • HarlequinWerewolf
    I am on board. Give me a cat game any day!
  • iam717
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    iam717 greentooth
    super cute, all the best with it all.
  • omaii
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    omaii node
    Hi everyone, sharing some character progress on behalf of our character artist and rigger :) Attaching their comments alongside.

    Cat Sculpt
    "Base shape is done but now trying to figure out how to sculpt in the fur (it's a bit messy on the front right now, still a work in progress), and to add a mouth cavity, would appreciate any feedback and suggestions."
    (The mouth cavity has since been blocked in) 







    Cat Rig:
    "Been working on the rig for our cute cat using the base mesh, in its current state the joints are placed and oriented, used a basic IK handle to see if the joints bend in the correct way. Would appreciate some feedback on this if possible. "




  • ThisisVictoriaZ
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    ThisisVictoriaZ polycounter
    Are you planning on doing a full sculpted cat? I've seen some other games like Stray do a sort of fur shader or xgen fur, just wondering!
  • omaii
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    omaii node
    Are you planning on doing a full sculpted cat? I've seen some other games like Stray do a sort of fur shader or xgen fur, just wondering!

    We plan to do a full sculpted cat for now - I forgot to attach the stylisation references we've been looking at for it, but something like a combination of these:

    image

    Links: #1 , #2 and #3

    We're going for a semi-realistic sort of hand-painted style for the game, still working on finding some concrete games and ideas to use as benchmark style reference but some that we've considered have been Animal Crossing: New Horizons, this Rookies project and Stray/Baldur's Gate 3 for colour and foliage.

    Title Baldurs Gate Dev Responds To Speculation That PS5 Port Is

    image

  • Alex_J
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    Alex_J grand marshal polycounter
    if you don't mind a suggestion, I think that first image (cat on left) which has flatter colors might be better than PBR and semi realism just because it will look more artistic and avoid that plastic toy look that PBR always has (unless it's like top end realism). 

    it would probably be faster to make the models too and texturing might look cleaner. 

    Just my opinion though!
  • omaii
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    omaii node
    Alex_J said:
    if you don't mind a suggestion, I think that first image (cat on left) which has flatter colors might be better than PBR and semi realism just because it will look more artistic and avoid that plastic toy look that PBR always has (unless it's like top end realism). 

    it would probably be faster to make the models too and texturing might look cleaner. 

    Just my opinion though!
    Suggestions are more than welcome, thanks so much for your feedback!

    I definitely plan on researching stylised shaders for our game because as you said we don't want anything to look too plasticky :") I don't know if we'll go for completely flat colours or a cel-shaded look like that first reference, but perhaps something close to it that still preserves any details we want on stuff!
  • omaii
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    omaii node
    WIP of my sculpting for the tree trunks of our hero asset, the cat tree :) It'll resemble a fantasy-style tree.
    The trunks aren't level right now so I need to check how that fits in engine and work out whether that was intentional blocking out on my part or if something got lost in translation haha
    imagepngimagepng
    imagepng
    imagepng
  • omaii
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    omaii node
    Foliage cards I painted myself in Photoshop to run through Maya for the big tree! The leaves and flowers are based off of the Dipteryx oleifera tree species from South America. I figured since the setting is a greenhouse and the other plants in the scene will likely be tropical I should keep this consistent with the design of the main tree as well. (There's a gradient bar for a stem I included but I'm not sure if I'll actually use it for anything RN)
    I'll add more to the texture at some point but we're trying to get as much done for alpha submission ATM so I want to get a rough textured version of the tree done ASAP



    I've cut the pieces up in Maya but I'm not sure which way I've done them would be more optimal, I see most people do basic rectangular cards despite the remaining transparent pixels but I'm also aware it's important to make the shape of the card as close to the shape of the leaf/etc. as possible. So I guess what I'm asking is how far do I go with sticking to the shapes of the branches and leaves I've made?

    Version A (more polys but got as close to the shape outlines as possible):

    Version B (lower poly rectangular cards encompassing the general form):
  • omaii
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    omaii node
    Moar updates! First I'd like to share some clips I forgot to put here.

    I've made a playlist compiling all of our team's uploaded progress clips on my channel which you can view here:


    Here are the new clips I wanted to share! First is a prototype multiplayer system made by our Blueprints freelancer, Robbie:
    https://youtu.be/GhTQXZUoIgc?si=crWkUDZviiIYA9MG

    And here is some updated progress on the cat rig in action by Kaveesha :)
    https://youtu.be/FRCXGSn8NJQ?si=jwGT4RoYVmjQu-W0
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