I'm currently working on some Heroes of the Storm fan art. The concept is based off one of David Harrington's concepts. I also want to achieve the same look and quality of any other HotS asset. I feel like I need a really big push so this is why I've set my goal pretty high. Obviously the texture will look like HotS but…
DM-CyberHell is a level I original built in UT3 for my portfolio. Back then all I really knew as importing raw art and winging it. Since then I've had opportunities to work with Unreal 3 engine, and wanted to implement what I'd been learning by updating the level in UDK. What I've ended up with is a 2-4 player deathmatch…
Hey everyone, This is my first Artstation challenge and I'm excited to share what I'm doing and plan to update along with my artstation submission. I chose both a shrine and portal designed by Kelly Kynock for the design phase of the challenge. Here's a link to her…
Hi I'm a 3D artist, recently graduated from university, and I'm looking for concepts and projects to help develop my skills, fill out my portfolio and to get my name out there. If anyone has need of an Environment artist or prop artist, or if they are just a concept artist and are looking for someone to model their…
V.E.C.T. (Virtual Equilibrioception Cancellation Trainer) is an arcade shooter in which movement is controlled by tilting one's head. Players move through "obstacle courses" in order to dodge certain objects, run over others, and even shoot certain ones. Players earn points by shooting objects accurately, dodging…
Thank you very much for the feedback @Fabi_G ! I agree there is a lot more I can improve, so I will look at this with fresh eyes and your feedback in mind. Some follow up questions, if you don't mind: What part of the metal looks plastic? There's a painted metal element and an unpainted metal element. I agree the unpainted…
update: solved, kind of. not worth investigating because advanced skeleton actually has a blendshape correction wizard, which if you use, makes it so that this problem isn't a problem. I had been adjusting the blendshapes manually. if using sculpting brushes on a non-skinned model, you can toggle the display so that the…
Hey Ian, thanks for the comment. The normal errors happened because I didn't know that to bake normals you have to separate certain parts of your models that get in the way when baking the map. Well, I knew, but didn't know how to do it properly. BTW sorry for the lack of updates in the last two days. I've been busy with…
Yep, the value is hardcoded. The dotnet can be used to access some SDK stuff, for example: iGlobal = (dotNetClass "Autodesk.Max.GlobalInterface").Instance So, maybe this can be used to change this value. I've checked the SDK for 3ds Max 2019 and the editable poly sample codes are updated, for example with the bias property…
quick update on the modeling (really quick actually but some of my work is on the other side of the house). Thank you Stromberg90, I used to do quick photoshop all the time when I got stuck on something before and I don't do this enough anymore... on the left side of the black line is the photoshop version, with a new tone…