kodde, bring up a good point. Also, did you set the viewport to display the images at there highest resolution? They look all pixelated and crappy to be honest. Try this, go to: Customize>Preferences>Viewports Tab>Configure Driver button>check "Match Bitmap Size as Closely as Possible box (both boxes). Also, make sure that…
Thats a nice effect, especially once you get that spec map going. I think it would improve the scene if you would put more pixel resolution int othe suports goins across the ceiling, maybe try to bake in some ao just to add some authenticity to the texture. the wall teture looks really nice, it'll look even better when you…
Yeah and something weird is going on with the lighting hitting your upper-floor on the left there. I'm guessing your rendering these out, and that's a flat plane. Depending on what your using to render, you might need to add a bump/normal/height/lighting map to that texture to properly light the depth on the plane,…
Yeah, it's down in the Texture rollout of the Tool section. I don't know if it actually *entirely* fixes seams, I think it's more like the "padding" option in Max's render to texture - basically it just blends the pixels over the border of the UV segments on your flat texture, so that mip-mapping won't make the seams show…
good list of reasons where and why http://en.wikipedia.org/wiki/List_of_banned_video_games Texas Chainsaw Massacre for Atari. This vid has great info about how this game was banned for violence even in 1983 where there were only a few pixels to speak of. [ame] http://www.youtube.com/watch?v=bVtwVXMPBY8[/ame] I'm sure…
they was already a 'True 3D' earthworm jim that sucked balls. And making something 3d instead of 2d can somtimes be easier since getting a 3d artist can often be faster than finding someone who can make more pixel art. Not many studios have enough people to make a whole game with. A studio wins a bid or watever to make a…
haha thanks guys, i am guessing this was something i should finish with all these replys going down here. i will try and make the boobs a little more natural, plan on doing another pass on the body, coming back to the model there are defiantly somethings i would of done differently. working on the straps, the concept gets…
The sword looks good, but 3200... that really doesn't need to be 3200 more like 1200-1600 all the slices in the grip can go, so can the little orb and all the micro slices. The blade is pretty clean polywise but a few more could come off that as well. If you can see it in your renders or have to zoom in the see the detail…
A good friend made this tool to aid with vision impaired people working on computers, and it's a super fast well thought out screen magnifier. so far I'm finding that it is super useful to zoom the screen instead of zooming apps when analyzing images and work, especially when working on pixel art. Give it a shot and throw…
Hello, I'm working on a model and have a question concerning the mental ray renderer. Please view the jagged lines near the arrow: Is there an option that tightens up the anti-aliasing more so that that those lines render smooth instead of with the jaggies? I am currently using the Mental Ray renderer with just a 4 lights…