So I wanted to start this up for a while. My 1 goal in term of 3d work over the winter break here is to learn how to properly normal map in maya2012. I had a computer data loss issue about 3 weeks ago and only recently have gotten back into 3d and web stuff. I lost all my models, web work, music, everything gone. Running…
Maybe it's not really all that badass. It's just a hammer. Found the concept on Cghub and thought I'd give it a go. I started this because I want to start learning how to use Zbrush, which I used once ages ago and got annoyed with. Hopefully I can wrap my head around it this time. Here's a link to my concept. It's by some…
Yeah yeah, I'm aware of the repetitive (yet awesome) subject matter. Posting this thread for getting critque on how bad my edge rings and loops are. I use Blender 2.61. Sorry I didn't show all edges on the face. I should've done that since some rings are visibly absent around the eyes (I pulled a poly_regions on it) The…
B3Bomber here, I am getting a late start on the contest but I am really excited to take part. I have looked at a bunch of the other works in progress here for the contest thus far and have seen some amazing concepts. I am happy to be here, and this will be the first time that my work will be PolyCount as well. I look…
Hey guys and girls, myself and a fellow Rounded Squarish team mate (Snuffajuff) have recently joined the Polycount forums. Over the past few years we have focused heavily on 2D artwork and are now looking to develop our 3D skill set. We thought that a great way to do this would be to hold month long art jams and invite the…
Hey everyone, Ozymandias here! I'm looking for people interested in working on an Overwatch 4 player co-op campaign mod in Unreal 4. The purpose of this project is to gain attention from Blizzard Entertainment in hopes of getting a job. Competition to get into the studio is fierce, and you need to have a portfolio piece…
More of a technical question so if this is in the wrong place feel free to move it! Lately I have struggled in both my own animations and client work to figure out how best to approach a flexible weapon attach bone that allows for grip changes, as well as independent rotation of the weapon to accommodate cool looking…
Here is my very simple process of making shoe laces. I'm sure there is an easier way but this method has worked for me well in the past. Here are the steps: 1. Decimate Shoe in Zbrush for faster machine speed and export to Topogun 2. I import the decimated shoe into Topogun and rough out basic faces for each group of…
The body and gear is coming along nicely, but one thing that stands out to me is the face. I did a little paintover to show what I mean. The main things I changed were: * smoothing out the side of the face, as the divot from your eye socket wouldn't show up at that angle, * I moved the chin so it is in perspective and…
Alright everyone, I'm back! So because this week I was just trying to get back into the swing of it after my trip and being sick. I wasn't able to accomplish everyone I hoped to do this week. That being said I did correct some errors I was having. I was able to fix some of the blood decals, now no longer do they reflect…