Hi ! Im wondering if anyone has any idea on this part. considering it would be a nag to model around a few milion models for the game.. how do they get the randomization for it. is it say : alot of different textures + different models ? or alot of model parts + texture parts randomized.. i cant seem to get my head around…
looks like you did a really good job, well done getting it all finished! I think you could add some warmer tones here and there to give it more focus and charm, it seems a bit too cold all over to me and there is some sort of sharpen on some parts making it look a bit scratchy on the eyes. I think it would be nice if it…
Thanks @flaxor! Been working on and off this drawing. I'm still working on the cloth and shoulder armor and club etc etc. Also, removed some parts like the hair temporarily so I don't have to worry about painting over it while painting the body. The color calibration on my laptop keeps changing so it's throwing me off as…
Nice to see this here. A friend linked me the kickstarter page a while ago. These assets could use some optimization. You have a lot of edgles that don't contribute to the shape. Also there a lot of small details that won't ever be seen in game. Textures/UVs could also be optimized. Some parts can be overlapped and some…
nice to see your gesture sketches, those really help improve your over all understanding of form. Over all I think you are coming along nicely but you are focusing a bit more on painting and less on volumes and structure, which is why some parts on your pieces are coming off as dis-proportionate (left hand of the last…
Hi all, happy be here.Am absolutely unsure whether I will make it till to the finish of the character, but as some great person told the fun is in the journey and not in destination....I am so very excited to be a part of this challenge. I choose the haunted Zyra skin and I want to make another skin called Mecha stone…
I have been very much considering making my own videos about the more obscure side of modelling for awhile now, but I suppose the big thing has been finding the best method to explain things. Part of me is hoping someone else here may have archived info from some of the threads or websites that are gone/images missing,…
Wow its been that long, okay well then time for an update, clothing is being worked on had to figure out M.D. Now to get good topology and uv's. Dark spots are breathable/stretchable/waterproof so you can understand the design, yes it waz a trench coat but i "enhanced" the idea, and i like it better now, i'll match the…
Tyson Murphy's weapon tutorial is pretty 10/10. I'd also really recommend Tobias Koepp's stylized dungeon tutorial, it runs you through the whole pipeline and not just for assets but tileable materials and some scene layout/lighting parts too. I learned a lot from!
Nice work. I would change the roughness of the beveld part of the blade at Version 1 (with the wooden grip). If you look at real blades the beveled part is often more "shiny" then the rest (mainly because it's the part of the blade which is in contact with other materials all the time^^).