Here is the Dino in engine, I think it' looking alright. I did forget to check Two Sided in the material and haven't applied the opacity maps yet but I'm sure that'll get pointed out. But this is my first try at hand painted textures. None of the textures are photo-referenced and they have all been created by me in CS5. So…
1) What software are you using to bake the normal map 2) Are you using a cage? Imagine your UV's as a canvas. On that canvas different maps need to be applied using the same layout e.g. normal map, Ambient occlusion, Albedo ect. will all use the same canvas. There are exceptions to this sometimes however the vast majority…
Cheers guys, still having a little trouble with the callback but everything else is working just fine. Much appreciated. I'm working on adding a texture to my particle. It's a pre-set that I've made which should be applied by a simple button press. Error: -- Error occurred in texture(); filename: F: \MaxScript\; position:…
Although I agree that it's not worth obsessing over as it will never be seen that close......I also understand your compulsion to figure out WHY!! :) I think we CG artists are all like this. It's part of what drives the obsession. Make sure you have 'apply diffusion' checked as it sometimes helps with artifacting on…
So I had to scrap part of my initial idea, and scale back to just working on the town square part of this town. Here are some screenshots of the town so far, the class project is done, but I'm continuing this on my own for practice. due to time (and ability) constraints, I had to reuse a lot of assets to make the town seem…
Thanks for the reply :) It looks absolutely fine with diffuse, normal and gloss. It's just the spec making it go crazy. What I took from the manufato site was that for a dielectric model like my dino, your spec map should be an opposing colour of your model so that the highlight is white. So I finished up the grey scale…
Thanks for the reply! One question i forgot to ask. That is how to apply vertex weights on to the changed object. Does it apply them automatically when parenting to the rig? My characters are textured with hand painted style and you can see brush tracks. I dont use any normal maps. If i change only the color will the brush…
Hey man, I think you are focusing a bit too much on details throughout these pieces but they lack form and shape, and I mean it geometrically and on the overall coloring you apply. I 'd say before going into detail try to apply some large areas of color and contrast and make the silhouette strong to enable the viewer to…
well for starters the normal map has either overlaying uvs or more likely a cage which has not contained all the geometry causing the green splotch. the texture is quite noisy it looks strangely almost as if you applied a couple of textures over a plain diffuse : o loose dat noise apply it where it shud be! imo i would…
I've added in two images of my most recent update (which is very very slight in most areas).. First image is just a few lighting updates and some slight changes to textures and materials along with the mesh painted walls: And the second image is the same but with the "CleanBricks/Tiles" material applied to the floors and…