While I still see no real alternative. Just wonder if it's only my impression. For years I see only cosmetic improvements . Node bypass been best of them IMO yet took decades of users prays . Coming to Blender nodes feel so much like breath of fresh air . Any custom node saved in a library could be done local to the file…
So quick disclaimer, I am not an illustrator or concept artist with any significant amount experience in that field. This contest looked fun and seemed like a good chance to pick up some xp/practice. I'll try to continue adding to this thread and the images posted within... So without further ado... I wanted to direct the…
Hi guys, I have 2 problems to which I cannot seem to find a solution. Hope someone can help me out. when I UV'd my model, all checkers were equal and looked perfectly fine all throughout the model. I exported my low and high poly. Opened the low poly in Substance painter and then baked my High poly model in it. So far so…
Just watched it, I had know idea that censorship or at least tight creative control on certain mediums was so bad in the US, especially the priest. It seems so odd to me that people are so enthusiastic to force there moral standards on others, these so called "average parents" seems so quick to pass judgment on what the…
Hey, guys, so recently I completed a year working in the VFX industry here in Vancouver, and I decided to write articles talking about this amazing experience. This article that I'm sharing now talks about becoming more organized, and how this skill has been helping me during my early career in VFX.…
I did that 3 times and I missed most of his points because they where buried. He could have composed his thoughts a bit better or edited out his 5min story about being mildly bitchy to his wife. Still, some good points. I'll expand on $!nz summary a bit... Negativity is draining, it drains you and others around you. Anyone…
I have a strong willing to add substance painter to my own pipline, but didnt have a chance yet. I tried once and hve been a little confused. Substance has only 4K resolution per texture set. For a large models and close cameras within 2K per frame renders it could make a pain in the ass) So now i`m using Quixel insted.…
Hey OctoKube, I like it. I have implemented some of your details in my next set of concepts, I hope you dont mind. Apologies I have not been able to dedicate much time this week to providing updates. Mainly been playing with different features and colour schemes. These are some of the ones that turned out alright.…
What shep said. For this type of piece, I like to set a camera up to recreate the angle and perspective of the concept. Once you've matched the silhouette, it's left to filling in the blanks. Great concept though.
Yeah you need a UV set for lightmaps. If you don't have UVs set up for that, UDK defaults to using vertex lighting on your mesh, which if your mesh topology is made up of randomly funky non-uniform triangles, then you get results like what you see in your bottom screenshot.