Concept Art that i made a couple of week ago. What you think guys?? Critiques are welcome! In this one i use some photos for the first time, trying to practice matte painting techniques, in the future i want to have the possibility to work as a matte painter for the films. Goodbye! Pedro
So I'm trying to make a base head that I could reuse as the starting point in future projects instead of sculpting from scratch each and every time. I'm definitely gonna do some more work on the eyes but what do you guys think of it at this stage?
Just Finished a new project! A low poly game character base on the concept by Noodle Li. Hope I did alright, Its my first time posting here,I will try to post more process in future posts Artstation: https://www.artstation.com/artwork/VrkR8
Hi everyone, long time no post... still intimidated I guess. This is the hi poly for a marine in a game I'm working on. It's final for the most part, but I would still love to hear thoughts and suggestions so that I might apply it to future work. Thanks Ben Eoff
thanks for sharing the overview. lets hope there will be more compounds that are more user friendly in the near future. As i liked to use it for procedural modeling. Stuff like this Procedural staircase I built using MASH. https://youtu.be/udMkYfQgIkY
Finished up texturing my halloween scene! finally lol if anyone has any crit that'll help any future work, let me know! https://polycount.com/discussion/223259/halloween-pumpkin-sculpt#latest
@JamesBrisnehan You're right. The ao feels a bit strong ,I'll tone it down a bit on next wip post. That'd be really funny. Idk maybe on future projects this was really fun to work on , so why not :) Thanks for the feedback.
There is no way to do this currently, but editing properties for multiple selected items is something we would like to add in the future. For the short term, it would probably be best to merge as many of these objects in Maya as you can and export a new file.
I always thought it would be either K-31 or Lewis Machinegun. And as far as modern weapons goes, it would be in my mind the AN-94 which I still hadn't modeled. But I'll give the CR-21 a try in the future.
Wha? Stable? If you mean having a job that is contingent on the amount of time left on the project with no thought put into the future of the team and with shareholder interests placed above developers' efforts, then yes, by all accounts lots of studios are stable. Carry on.