Hi all, I have been lurking around here for a while and thought i'd see if anyone could help me out a bit. I've been a 2d digital artist for around 6 years or so and for the past few months i've been trying to get up to speed with some 3d applications beyond basic models to be used in some of my 2d work. Unfortunately, I…
model**3D model the FC1 Red Dot Sight** * Made in Blender, Substance Painter, and Marmoset Toolbag. * I used 4K Textures for the scope, and 1K texture (roughness only) for the lens. * *Polycount:10297** *Vertex count:5629* https://www.cgtrader.com/products/fc1-red-dot-sight
Hi there,Looking for a contract 3D Generalist/Tech Artist experienced with Unity to help design and create the look and feel for a mobile VR project.The game has a working prototype already and the role involves uplifting the current art assets to enhance the visual appeal in all areas.This is a remote position for a game…
I mean rather than photometric, 3d scanning is a more usable tool as it seems. I feel like i read a lot about companies creating complexe assets by hand and 3d scanning them to get all the little stuff in. Also 3d scanning seems to be used big time more and more for face scanning. But still it just changes the workplace…
Hey, After bake in Substance 3D Painter there appeared those weird lines and I have no idea how can I get rig of that. Do you have any idea why does it happen? Bake, highpoly and lowpoly:
Hi, i am looking for a 3D Artist for a sci-fi mobile game. Visual style is close to Star Wars Tatooine and Moebius. You would be working on things like hard surface futuristic structures, objects and ideally environments as well. Skills: -3dsMax ( can use other 3D software, but Max is preferred) -Zbrush -Substance Painter…
Hello everyone! I am Sebastian Diaz, a 3D artist with 2 years of professional experience with the bulk of my background in hard surface modeling and PBR texture creation. I have experience working with smaller indie teams and have a very flexible schedule. I'm currently based in Barcelona, Spain. Also interested in remote…
Hello my name is Jacob Williams and I am a growing 3D Artist. I am in dire need of work and motivation, whether it be paid or unpaid! I have no professional experience, but I am looking for my first step in the door. I need some advice and a jump start and knowledge from inside the industry. I am currently focused on 3D…
Hi guys, I've been to this site: https://github.com/KhronosGroup/OpenCOLLADA/wiki/OpenCOLLADA-Tools I downloaded the 64 bit version of OpenCOLLADA for 3ds Max [2009-2014]. It only downloads a file called 'COLLADAMx.dle'. There is no installer or anything? I've tried copying the file into the plugins folder at this path: C:…
Hey guys, I've been searching everywhere for a way to create planes with UV controlled by splines in 3ds Max to make placing hair cards a lot easier in that program. The only way I know similar to what I'm trying to accomplish is by using a set of modifiers like I'm showing you here: This is obviously not the cleanest…