See that Search button up top? Use the terms +pelt +max +tutorial and you should find the good sauce. Also here are a couple quickie tuts from Autodesk showing pelt mapping http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=5903856 (Max 8 ) http://download.autodesk.com/us/3dsmax/2009demos/05%20Mapping.mov (Max 2009)
Good tips. Also check out CrazyButcher's LCSM Unwrap script, much better than Max's Pelt. http://www.luxinia.de/index.php/ArtTools/3dsmax And James Haywood has some similar alignment scripts, plus a couple more. http://jhaywood.com/maxScripts.htm Edit.. MoP you should also point to your Normalize UVs script, very handy…
It depends on your workflow. I prefer to keep it all seperate. Even for game assets I only combine seperate meshes in the end. I don´t know if 3dsmax supports the unwrapping of multiple objects at the same time. I use uvlayout and it simply unrwaps every object I put in and I got them back as seperate objects in softimage…
problem is.. playing ut3 is suuuperbooooring for me.. so I might stay with fallout3 .. There is an fantastic tool which can extract models and bones from unreal engine games but the problem is to get the stuff back in.. gears 1 for example .. they even provided a 3dsmax file of the player model but also implemented a file…
The first thing that I thought of is just to use Python instead of Maxscript. in python you can just use round( myNumber, 3) to round something off to 3 decimal places. This way you can keep you float values from being tool large to fit in a byte…
HELLO!! Well. I haven´t had much time lately but I am still working on it everyday. Very slowly, but everyday :) . This is what I have right now for the high poly. Those edges are maybe a bit too sharp, but my intention is to use Zbrush to smooth them a bit once I finish the entire high poly definition inside 3dsmax.
I hate it when I get pressured into using a warez 3dsmax or Zbrush too even after I clearly state my usage intents for Blender, and this is locally. "but its free u can download it free" ... yeah. Moral ignorance hurts. /me awaits the off-topic kittenless complaining about my very bloggy post and I should make art etc...
Just wanted to pop in and mention that I'm working on en importer/exported for 3dsmax for grimrock model format at the moment. I'm hankerin' to make some old school dungeon monsters, so this seemed like the logical first step. :) so far basic mesh import, uvs, skeleton, and skin weights are done. Once I sort out the…
I think its more a fault of Epic for still betting on the outdated 3dsmax specific ASE format (3ds ASCI format). If you have max as well maybe have a look at the files in a text Editor and compare them. It might be perhaps just fixing some typo stuff. This might help perhaps:…
Here's an updated ver. There's one with the leather straps and one without. Let me know what you think. Btw, for some reason in 3dsmax. In the viewport, at first I thought it was seams cause of my texture, but when I zoom in, its gone. Does anyone know how to fix this? I checked if its wireframe, but its not that. I'm just…