Modo is easy to transition to from Lightwave, you can have the keyboard set up the same as LW. It models and renders better, and has per-pixel lighting in viewport. Its like a more up to date version really, though I havent used the latest version of LW. CGChat, Polycount and 3dtotal are all good game-art resources. Google…
Hey! I'm Idris, a UI/UX Designer with over five years of experience under my belt. If you're on the hunt for someone to help create game interfaces that are both fun to use and easy on the eyes, you’ve found the right person ! I've spent a lot of time in the gaming world, pouring my passion into different projects. What…
Eh.. Modo's UI isnt a mess, but it could be streamlined a bit... and in a way they did just that with the Game Tools layout via Modo 10.0v1. No more complication (there wasnt too much before tbh), and a boost in intuitiveness. For a lot of artist using 10, this is now their default layout. I'll include a video because its…
Gumroad? Whereby the item for sale is a token certificate stating buyer is hiring you for x amount of mentoring time. If they don't have credit card, bitcoin could work if you both have wallets set up. Check exchange rate versus your preferred currency.
Ahh... I might see the issue - I don't have one set up. These are just direct imports via the LiveLink so maybe I should set up a new Material and that may solve the problem. (First time importing foliage into UE so I'm pretty clueless!) I'll get testing.
Hello! Some friends and I are working on a small game and we've run into an issue with KActors and a barrel. The geist of it is: Player walks up to trigger. Trigger spawns KActor Barrel. If player walks back to trigger, another barrel spawns. Basically we can't get a KActor to spawn from the Actor Factory and don't know…
Usually final but currently I'm working on something without finalized specs so I go with the largest size I could imagine it to use and will shrink it down once the specs are set.
Hey jacky. I see some weirdness: float4 light = saturate(dot(N,L)); float4 Diffuse = ColorTexture * light; a dot product always returns a single float, not a vector. So what happens when you put this into a float 4, is that every component (r, g, b and a) get assigned this value. It will look grey scale with that same grey…
Lets move this onto some more useful talk here ey? Instead of all this bitching about how people shoulda this and shoulda that. Im curious as to what sort of project managment methods are used at all the places you guys work at. From my limited experience alot of these problems arise from using project managment methods…
If the outside "fix" app hasn't been created it needs to be. The more apps it has to import and correctly export back into the more time it takes to maintain. That also means getting things back into each of those apps the way people expect it. I choose renaming and pivots because those are the most generic tasks that…