Day 5: More noses - topology flows around nostrils, still a bit too pronounced but more possibilities in shaping the fold between nostril (ala) and tip - I think this is called the Alar crease. (Tom Hanks)
Max and maya sometimes just have errors baking things for no real reason, merging clears the history and max will treat it as a new object. AKA MAGIC FIX, that sometimes works when you have errors for no reason.
aah I think its the mid section of the body that is too short and thin, his limbs seem quite long in comparison, good work so far...it is like the concept sketch though if you keep these proportions
Well, also dynamic specularity doesnt look as good when virtually all your textures are obviously just photos slapped onto models. The photos already have plenty of spec...Ala Jesse's lips/face.
I think what is making him look so small is the fact his hands and feet aare as big as his chest. I would scale them down by 25% and scale his head in horizontaly by 25%.
GCMP: cheers! Daaark: HA! Shirley Crabtree! aka Big Daddy! Well, he was inspired a little bit by him, especially the name. But mostly he was inspired by Mexican wrestlers. In earlier versions of the texture he was masked....
Forgot to post Hogger here. Thanks again to Katia for mentoring me while working on this piece! EDIT: If you wanna check it out in 3D: https://www.artstation.com/artwork/hogger-48a46ac8-aa6e-44a0-9ca5-00ca5f0781cf
to me the area id focus on next would be the nose, over all the apex and ala are look wider, specially in the bottom picture. Also, I might be mistaken, but in the concepts, it seems like the eyes are a tad bit farther apart
I needed some holidays away from the game and decided in the name of that to make somthing completely different and challenege Merlin https://www.artstation.com/contests/the-legend-of-king-arthur/challenges/67/submissions/46443 concept Ana Fedina
Thanks, Fantasymaster. I'm tryin'. I'm currently thinking about going more stylized with the texture painting, ala Heroes of The Storm, instead of worrying about cramming in micro details into the sculpt, in hopes of saving time and making the deadline.